itch.io app timeline 2016

👋 This page was last updated ~9 years ago. Just so you know.

I’ve been working on the itch.io desktop app for about a year now, so I thought I’d make a quick recap:

At the time of this writing, the app has been downloaded about 460K times (including updates). Not counting the back-end, the app and its various components are made up of around 100K lines of code (mostly javascript and golang), most of which is open-source.

You’d think after all that I’d go take a nap or something, but the Winter 2016 season is far from over and I couldn’t be more excited about what is still to come.

In the meantime, be sure to check out:

These are both part of itch.io refinery, a customizable toolset for first releases & playtests.

If you have any questions, we’re always listening at mailto:hello@itch.io!

I’d like to thank my itch.io colleagues, all our testers, translators, and the game developers who adopted the system early and have shown incredible kindness and understanding, taking the “stress” out of “stress testing”!

Talk to you in 2017 with hopefully a lot more bullet points :)

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Aiming for correctness with types

The Nature weekly journal of science was first published in 1869. And after one and a half century, it has finally completed one cycle of carcinization, by publishing an article about the Rust programming language.

It’s a really good article.

What I liked about this article is that it didn’t just talk about performance, or even just memory safety - it also talked about correctness.