itch.io app timeline 2016
👋 This page was last updated ~9 years ago. Just so you know.
I’ve been working on the itch.io desktop app for about a year now, so I thought I’d make a quick recap:
At the time of this writing, the app has been downloaded about 460K times (including updates). Not counting the back-end, the app and its various components are made up of around 100K lines of code (mostly javascript and golang), most of which is open-source.
You’d think after all that I’d go take a nap or something, but the Winter 2016 season is far from over and I couldn’t be more excited about what is still to come.
In the meantime, be sure to check out:
- https://itch.io/app - install and keep your itch.io games up-to-date!
- https://itch.io/docs/butler - our command-line uploader, patcher, and more.
These are both part of itch.io refinery, a customizable toolset for first releases & playtests.
If you have any questions, we’re always listening at mailto:hello@itch.io!
I’d like to thank my itch.io colleagues, all our testers, translators, and the game developers who adopted the system early and have shown incredible kindness and understanding, taking the “stress” out of “stress testing”!
Talk to you in 2017 with hopefully a lot more bullet points :)
Did you know I also make videos? Check them out on PeerTube and also YouTube!
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I am a Java, C#, C or C++ developer, time to do some Rust
As I’ve said before, I’m working on a book about lifetimes. Or maybe it’s just a long series - I haven’t decided the specifics yet. Like every one of my series/book things, it’s long, and it starts you off way in the periphery of the subject, and takes a lot of detours to get there.
In other words - it’s great if you want an adventure (which truly understanding Rust definitely is), but it’s not the best if you are currently on the puzzled end of a conversation with your neighborhood lifetime enforcer, the Rust compiler.