itch.io app timeline 2016
👋 This page was last updated ~9 years ago. Just so you know.
I’ve been working on the itch.io desktop app for about a year now, so I thought I’d make a quick recap:
At the time of this writing, the app has been downloaded about 460K times (including updates). Not counting the back-end, the app and its various components are made up of around 100K lines of code (mostly javascript and golang), most of which is open-source.
You’d think after all that I’d go take a nap or something, but the Winter 2016 season is far from over and I couldn’t be more excited about what is still to come.
In the meantime, be sure to check out:
- https://itch.io/app - install and keep your itch.io games up-to-date!
- https://itch.io/docs/butler - our command-line uploader, patcher, and more.
These are both part of itch.io refinery, a customizable toolset for first releases & playtests.
If you have any questions, we’re always listening at mailto:hello@itch.io!
I’d like to thank my itch.io colleagues, all our testers, translators, and the game developers who adopted the system early and have shown incredible kindness and understanding, taking the “stress” out of “stress testing”!
Talk to you in 2017 with hopefully a lot more bullet points :)
Did you know I also make videos? Check them out on PeerTube and also YouTube!
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Proc macro support in rust-analyzer for nightly rustc versions
I don’t mean to complain. Doing software engineering for a living is a situation of extreme privilege. But there’s something to be said about how alienating it can be at times.
Once, just once, I want to be able to answer someone’s “what are you working on?” question with “see that house? it wasn’t there last year. I built that”.
Instead for now, I have to answer with: “well you see… support for proc macros was broken in rust-analyzer for folks who used a nightly rustc toolchain, due to incompatibilities in the bridge (which is an unstable interface in the first place), and it’s bound to stay broken for the foreseeable future, not specifically because of technical challenges, but mostly because of human and organizational challenges, and I think I’ve found a way forward that will benefit everyone.”