Everything about itch.io
I started working on the itch.io desktop app over 4 years ago.
It has arguably been my main project ever since, along with companion projects like butler, capsule and many smaller libraries.
A little while ago, I wrote an article on things that can go wrong when downloading, it listed a series of reasons, from network problems to invalid content to imperfect hardware that may occur when initially installing a game.
When I get a little bit too emotional about my current baby, the itch.io app, there's always a timely support ticket reminding me that it is currently, still a glorified game downloader.
I've been working on the itch.io desktop app for about a year now, so I thought I'd make a quick recap:
At the time of this writing, the app has been downloaded about 460K times (including updates). Not counting the back-end, the app and its various components are made up of around 100K lines of code (mostly javascript and golang), most of which is open-source.