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itch.io app timeline 2016
I’ve been working on the itch.io desktop app for about a year now, so I thought I’d make a quick recap:
At the time of this writing, the app has been downloaded...
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Things that can go wrong when downloading
When I get a little bit too emotional about my current baby, the itch.io app, there’s always a timely support ticket reminding me that it is currently, still a glorified...
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Efficient game updates
A little while ago, I wrote an article on things that can go wrong when downloading, it listed a series of reasons, from network problems to invalid content to imperfect hardware...
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itch v25 and health
Back in August of 2017, I started writing an article about my work on the itch.io app. I quickly realized one article would not cut it.
So I wrote a second. And a third. And a...
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A bit of perspective on itch v25
itch v25 postmortem: Part 1
It’s a bit daunting to write a postmortem for the v25 release of the itch.io desktop app.
In part because, it being mostly a reliability/performance update, it’s not...
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itch v25 development environment
itch v25 postmortem: Part 2
One of my goals with the v25 release was to make it much easier to develop, test, and distribute the app.
Base tools
I typically develop the itch app under Windows 10 or a...
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Testing itch v25
itch v25 postmortem: Part 3
We’ve just taken a look at the development for v25 of the itch app, so it’s time to take a look at some testing infrastructure.
Unit tests
When I started working on...
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The many rewrites of the itch.io desktop app
I started working on the itch.io desktop app over 4 years ago.
It has arguably been my main project ever since, along with companion projects like butler, capsule and many...