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Here's another article just for you:

Pin and suffering

I'd like to think that my understanding of "async Rust" has increased over the past year or so. I'm 100% onboard with the basic principle: I would like to handle thousands of concurrent tasks using a handful of threads. That sounds great!

And to become proficient with async Rust, I've accepted a lot of things. There are blue functions and red functions, and red (async) functions are contagious.