Day 8 (Advent of Code 2022)
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In the day 8 problem, our input is a height map:
30373 25512 65332 33549 35390
This is a 5x5 grid, and every number denotes the height of a tree. For part 1, we must find out how many trees are visible from the outside of the grid.
If we consider the first row, from the left: only the 3
is visible: it
obscures the 0
. From the right, 3
and 7
are visible.
For the first column, from the top: 3
is visible, then it obscures the 2
.
The challenge here is that trees might be visible from different directions: for example, this two:
30373 ->25512 65332 33549 35390
Is not visible from the top or the bottom, or the right, but it is visible from the left.
I can think of two ways to do this, and so let's do both! But first, we'll need a grid data structure.
A grid data structure
In src/main.rs
, let's add:
mod grid;
Saving the file gives us a build error: the src/grid.rs
file doesn't exist
yet. Doing CmdOrCtrl+.
on that line brings up rust-analyzer's quick fixes, and
one of them is "Create module at grid.rs
" - let's do that. Then we can use "Go
to definition" (mapped to F12 by default, I have it mapped to "Leader+d" for me
where leader is \\
, since I have the Vim
extension
enabled at all times)
In there, we can start making a Grid
data structure:
// in `src/grid.rs` #[derive(Clone, Copy, PartialEq, Eq, Hash)] pub(crate) struct GridCoord { pub(crate) x: usize, pub(crate) y: usize, } impl std::fmt::Debug for GridCoord { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!(f, "({}, {})", self.x, self.y) } } impl From<(usize, usize)> for GridCoord { fn from((x, y): (usize, usize)) -> Self { Self { x, y } } } pub(crate) struct Grid<T> { width: usize, height: usize, data: Vec<T>, } impl<T> Grid<T> where T: Default + Clone, { pub(crate) fn new(width: usize, height: usize) -> Self { Self { width, height, data: vec![T::default(); width * height], } } fn in_bounds(&self, coord: GridCoord) -> bool { coord.x < self.width && coord.y < self.height } pub(crate) fn cell_mut(&mut self, coord: GridCoord) -> Option<&mut T> { if !self.in_bounds(coord) { return None; } Some(&mut self.data[coord.y * self.width + coord.x]) } pub(crate) fn cell(&self, coord: GridCoord) -> Option<&T> { if !self.in_bounds(coord) { return None; } Some(&self.data[coord.y * self.width + coord.x]) } pub(crate) fn width(&self) -> usize { self.width } pub(crate) fn height(&self) -> usize { self.height } }
And that feels like a good start!
I don't feel like the problem really warrants reaching for nom
, so let's just
wing it:
// in `src/main.rs` use grid::Grid; mod grid; fn main() { let grid = parse_grid(include_str!("sample-input.txt")); println!("grid at (0, 0): {:?}", grid.cell((0, 0).into())); println!("grid at (3, 0): {:?}", grid.cell((3, 0).into())); println!("grid at (0, 2): {:?}", grid.cell((0, 2).into())); println!("grid at (2, 10): {:?}", grid.cell((2, 10).into())); println!("grid at (10, 2): {:?}", grid.cell((10, 2).into())); todo!("answer part 1"); } fn parse_grid(input: &str) -> Grid<usize> { let width = input.lines().next().unwrap().len(); let height = input.lines().count(); let mut grid = Grid::new(width, height); for (y, line) in input.lines().enumerate() { for (x, col) in line.chars().enumerate() { assert!(col.is_ascii_digit()); *grid.cell_mut((x, y).into()).unwrap() = col as usize - '0' as usize; } } grid }
$ cargo run (warnings omitted) Finished dev [unoptimized + debuginfo] target(s) in 0.00s Running `target/debug/day8` grid at (0, 0): Some(3) grid at (3, 0): Some(7) grid at (0, 2): Some(6) grid at (2, 10): None grid at (10, 2): None thread 'main' panicked at 'not yet implemented: answer part 1', src/main.rs:12:5 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Okay! Now let's solve that problem.
The CPU-heavy solution
I'm going to reach for some Rust Nightly APIs for this one because I don't understand why those haven't been stabilized yet.
You know the drill, let's add a rust-toolchain.toml
file:
[toolchain] channel = "nightly-2022-12-09"
And, as it turns out we don't need any attributes to enable that API, we can just use it, so, let's! Iterators appreciators, now is your time:
fn main() { let grid = parse_grid(include_str!("sample-input.txt")); let all_coords = (0..grid.height()).into_iter().flat_map(|y| { (0..grid.width()) .into_iter() .map(move |x| GridCoord::from((x, y))) }); let num_visible_cells = all_coords .filter(|&coord| { let coord_height = grid.cell(coord).unwrap(); let deltas: [(isize, isize); 4] = [(-1, 0), (1, 0), (0, -1), (0, 1)]; deltas.iter().any(|&(dx, dy)| { // all cells going in one of the 4 possible directions, until // the edge of the grid let mut cells_in_ine = (1..).into_iter().map_while(|i| { let coord = GridCoord { x: coord.x.checked_add_signed(dx * i)?, y: coord.y.checked_add_signed(dy * i)?, }; grid.cell(coord) }); cells_in_ine.all(|height| height < coord_height) }) }) .count(); dbg!(num_visible_cells); }
This gives the proper answer for the sample input:
$ cargo run Compiling day8 v0.1.0 (/home/amos/bearcove/aoc2022/day8) Finished dev [unoptimized + debuginfo] target(s) in 0.48s Running `target/debug/day8` [src/main.rs:32] num_visible_cells = 21
And the real input, too!
The memory-heavy solution
The thing with that earlier solution is that it iterates over the same cells a bunch of times. In truth, we don't need to consider each cell in isolation, we could consider each row twice and each column twice.
Like that:
fn main() { let grid = parse_grid(include_str!("sample-input.txt")); let all_rows = (0..grid.height()).into_iter().flat_map(|y| { let l: Box<dyn Iterator<Item = GridCoord>> = Box::new( (0..grid.width()) .into_iter() .map(move |x| GridCoord::from((x, y))), ); let r = Box::new( (0..grid.width()) .into_iter() .rev() .map(move |x| GridCoord::from((x, y))), ); [l as Box<dyn Iterator<Item = GridCoord>>, r].into_iter() }); let all_cols = (0..grid.width()).into_iter().flat_map(|x| { let t = Box::new( (0..grid.height()) .into_iter() .map(move |y| GridCoord::from((x, y))), ); let b = Box::new( (0..grid.height()) .into_iter() .rev() .map(move |y| GridCoord::from((x, y))), ); [t as Box<dyn Iterator<Item = GridCoord>>, b].into_iter() }); let all_lines = all_rows.chain(all_cols); for line in all_lines { let positions = line.collect::<Vec<_>>(); // note: `dbg!()` uses the extended format (`:#?`) which is too verbose println!("{positions:?}"); } }
$ cargo run [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0)] [(4, 0), (3, 0), (2, 0), (1, 0), (0, 0)] [(0, 1), (1, 1), (2, 1), (3, 1), (4, 1)] [(4, 1), (3, 1), (2, 1), (1, 1), (0, 1)] [(0, 2), (1, 2), (2, 2), (3, 2), (4, 2)] [(4, 2), (3, 2), (2, 2), (1, 2), (0, 2)] [(0, 3), (1, 3), (2, 3), (3, 3), (4, 3)] [(4, 3), (3, 3), (2, 3), (1, 3), (0, 3)] [(0, 4), (1, 4), (2, 4), (3, 4), (4, 4)] [(4, 4), (3, 4), (2, 4), (1, 4), (0, 4)] [(0, 0), (0, 1), (0, 2), (0, 3), (0, 4)] [(0, 4), (0, 3), (0, 2), (0, 1), (0, 0)] [(1, 0), (1, 1), (1, 2), (1, 3), (1, 4)] [(1, 4), (1, 3), (1, 2), (1, 1), (1, 0)] [(2, 0), (2, 1), (2, 2), (2, 3), (2, 4)] [(2, 4), (2, 3), (2, 2), (2, 1), (2, 0)] [(3, 0), (3, 1), (3, 2), (3, 3), (3, 4)] [(3, 4), (3, 3), (3, 2), (3, 1), (3, 0)] [(4, 0), (4, 1), (4, 2), (4, 3), (4, 4)] [(4, 4), (4, 3), (4, 2), (4, 1), (4, 0)]
Now that we have all those lines as iterators, we can simply count how many items are in increasing order for each line:
$ cargo add itertools (cut)
// at the top of `src/main.rs`` use itertools::Itertools; fn main() { // (omitted: building our mega-iterator) let all_lines = all_rows.chain(all_cols); let num_visible = all_lines .map(|it| { it.map(|coord| grid.cell(coord).unwrap()) .tuple_windows() .take_while(|(prev, curr)| prev <= curr) .count() + 1 }) .sum::<usize>(); dbg!(num_visible); }
The problem is, that gives us the wrong answer:
$ cargo run Compiling either v1.8.0 Compiling itertools v0.10.5 Compiling day8 v0.1.0 (/home/amos/bearcove/aoc2022/day8) Finished dev [unoptimized + debuginfo] target(s) in 2.07s Running `target/debug/day8` [src/main.rs:49] num_visible = 38
Because a bunch of cells are counted twice. We can see that if we return coordinates instead:
let all_lines = all_rows.chain(all_cols); let all_visible = all_lines.flat_map(|it| { let mut it = it .map(|coord| (coord, *grid.cell(coord).unwrap())) .peekable(); // the first cell from the edge is always visible let first = it.peek().unwrap().0; std::iter::once(first).chain(it.tuple_windows().map_while( |((_prev_coord, prev_height), (curr_coord, curr_height))| { if prev_height <= curr_height { Some(curr_coord) } else { None } }, )) }); let coords = all_visible.collect_vec(); println!("found {} coords: {:?}", coords.len(), coords);
$ cargo run Compiling day8 v0.1.0 (/home/amos/bearcove/aoc2022/day8) Finished dev [unoptimized + debuginfo] target(s) in 0.47s Running `target/debug/day8` found 38 coords: [(0, 0), (4, 0), (3, 0), (0, 1), (1, 1), (2, 1), (4, 1), (0, 2), (4, 2), (3, 2), (2, 2), (1, 2), (0, 2), (0, 3), (1, 3), (2, 3), (4, 3), (0, 4), (1, 4), (4, 4), (3, 4), (0, 0), (0, 4), (0, 3), (0, 2), (1, 0), (1, 1), (1, 2), (1, 4), (2, 0), (2, 1), (2, 4), (2, 3), (3, 0), (3, 4), (4, 0), (4, 4), (4, 3)]
For example, (0, 0)
appears twice!
And that's why I'm calling this solution "memory-heavy": we can get rid of
duplicates by collecting everything into a HashSet
. We don't even need to do
it directly, that's what itertools's unique
method does:
// there it is 👇 let coords = all_visible.unique().collect_vec();
$ cargo run Compiling day8 v0.1.0 (/home/amos/bearcove/aoc2022/day8) Finished dev [unoptimized + debuginfo] target(s) in 0.50s Running `target/debug/day8` found 23 coords: [(0, 0), (4, 0), (3, 0), (0, 1), (1, 1), (2, 1), (4, 1), (0, 2), (4, 2), (3, 2), (2, 2), (1, 2), (0, 3), (1, 3), (2, 3), (4, 3), (0, 4), (1, 4), (4, 4), (3, 4), (1, 0), (2, 0), (2, 4)]
Mhh. That's somehow still the wrong answer: we're only supposed to have 21 visible cells for the sample input.
Let's filter out the ones on the edge to find our mistake:
// exclude the edges let all_visible = all_visible.filter(|coord| { coord.x > 0 && coord.x < grid.width() - 1 && coord.y > 0 && coord.y < grid.height() - 1 });
$ cargo run Compiling day8 v0.1.0 (/home/amos/bearcove/aoc2022/day8) Finished dev [unoptimized + debuginfo] target(s) in 0.62s Running `target/debug/day8` found 7 coords: [(1, 1), (2, 1), (3, 2), (2, 2), (1, 2), (1, 3), (2, 3)]
Looking at this, (2, 2) should not be visible: it's hidden by taller trees from the top, left, and bottom, and by a tree of the same height from the right:
3 0 3 7 3 2 5 [5] 1 2 6 [5](3)[3] 2 3 3 [5] 4 9 3 5 3 9 0
However, our prev_height <= curr_height
check lets that slip.
We can change it to prev_height < curr_height
, but that's incorrect, too!
Since it'll now think this one is hidden:
3 0 3 7 3 2 [5] 5 1 2 [6](5)<3> 3 2 3 3 5 4 9 3 [5] 3 9 0
Since the <3>
is hidden by the three on its right. There's a bunch of ways to
fix that (and at that point, I'm starting to think that solution is a bad idea),
one of them is to use coalesce, so that when we consider this line from the right:
6 5 3 3 2 <-
We're actually looking at this:
6 5 3 2 <-
And so we have 4 cells visible.
Our code becomes:
let all_lines = all_rows.chain(all_cols); let all_visible = all_lines.flat_map(|it| { let mut it = it .map(|coord| (coord, *grid.cell(coord).unwrap())) .peekable(); // the first cell from the edge is always visible let first = it.peek().unwrap().0; std::iter::once(first).chain( it.coalesce(|(a_coord, a_height), (b_coord, b_height)| { if a_height == b_height { Ok((a_coord, a_height)) } else { Err(((a_coord, a_height), (b_coord, b_height))) } }) .tuple_windows() .map_while(|((_prev_coord, prev_height), (curr_coord, curr_height))| { if prev_height < curr_height { Some(curr_coord) } else { None } }), ) }); // exclude the edges // let all_visible = all_visible.filter(|coord| { // coord.x > 0 && coord.x < grid.width() - 1 && coord.y > 0 && coord.y < grid.height() - 1 // }); let coords = all_visible.unique().collect_vec(); println!("found {} coords: {:?}", coords.len(), coords);
And it gives the correct answer for the sample input, but not my actual puzzle input.
So... bad idea? We give up?
Well... I like the concept, so I give it some more thought.
Consider this input:
-> 010203 ^^ ^ ^
We have four trees visible here: 0, 1, 2 and 3. But our strategy from earlier doesn't work, because they're separated by shorter trees:
line: [(0, 0), (1, 0)]
I think we can just coalesce harder, to do this transform:
-> 010203 01 2 3
it.coalesce(|(a_coord, a_height), (b_coord, b_height)| { if b_height <= a_height { Ok((a_coord, a_height)) } else { Err(((a_coord, a_height), (b_coord, b_height))) } })
And finally, that solution works.
Part 2
In part 2, we must find the tree with the highest "scenic score", which is the product of how many trees you can see from a given tree.
They give for example this 5
:
[3] [0] [3] [7] [3] ^ [2] [5]<(5)>[1]>[2] v [6] [5] [3] [3] [2] v [3] [3] [5] [4] [9] [3] [5] [3] [9] [0]
The example goes on:
- Looking up, its view is not blocked; it can see 1 tree (of height 3).
- Looking left, its view is blocked immediately; it can see only 1 tree (of height 5, right next to it).
- Looking right, its view is not blocked; it can see 2 trees.
- Looking down, its view is blocked eventually; it can see 2 trees (one of height 3, then the tree of height 5 that blocks its view).
And you know what, I think I've had enough iterators for one day.
Okay.. maybe a couple. So first, how many trees are vsible in a given direction:
fn visible_trees_in_dir(grid: &Grid<usize>, coord: GridCoord, (dx, dy): (isize, isize)) -> usize { let line = (1..).into_iter().map_while(|i| { let coord = GridCoord { x: coord.x.checked_add_signed(dx * i)?, y: coord.y.checked_add_signed(dy * i)?, }; Some(*grid.cell(coord)?) }); let mut total = 0; let our_height = *grid.cell(coord).unwrap(); for height in line { total += 1; if height >= our_height { break; } } total }
(I found this part of the puzzle weird and confusing btw, because now trees don't hide each other: you can see trees of height 7, 6, 5 from a tree of size 7 for some reason. I'd like to see the 3D action replay on that one).
Then, a function to calculate the scenic score:
fn scenic_score(grid: &Grid<usize>, coord: GridCoord) -> usize { let dirs: [(isize, isize); 4] = [(-1, 0), (1, 0), (0, -1), (0, 1)]; dirs.into_iter() .map(|(dx, dy)| visible_trees_in_dir(grid, coord, (dx, dy))) .product() }
(Note: I usually used take_while(...).count() + 1
for this but it's wrong: if
we're at the edge, the score must be zero, not one).
And then, we bring it all together:
fn main() { let grid = parse_grid(include_str!("input.txt")); let all_coords = (0..grid.height()) .into_iter() .flat_map(|y| (0..grid.width()).map(move |x| GridCoord::from((x, y)))); let best_place = all_coords .map(|coord| (coord, scenic_score(&grid, coord))) .max_by_key(|(_, score)| *score) .unwrap(); println!("{best_place:?}"); }
And just like that, we're done with day 8!
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