Articles are single-page pieces that give a whirlwind tour of a specific topic.
They're different from series, which go very in-depth, taking many detours.
July 2023
I use the draw.io desktop app to
make diagrams for my website. I run it on an actual desktop, like Windows or
macOS, but the asset pipeline that converts .drawio
files, to .pdf
, to
.svg
, and then to .svg
again (but smaller) runs on Linux.
May 2023
Disclosure: At some point in this article, I discuss The Rust Foundation. I have received a $5000 grant from them in 2023 for making educational articles and videos about Rust.
February 2023
Some bugs are merely fun. Others are simply delicious!
Today's pick is the latter.
Reproducing the issue, part 1
January 2023
So you want to do live streams. Are you sure? Okay. Let's talk about it.
Let's talk numbers
November 2022
October 2022
HTTP does a pretty good job staying out of everyone's way.
If you're reading this article, there's a solid chance it was delivered to you over HTTP. Even if you're reading this from an RSS reader or something. And you didn't even have to think about it!
July 2022
I don't mean to complain. Doing software engineering for a living is a situation of extreme privilege. But there's something to be said about how alienating it can be at times.
One could say I have a bit of an obsession with build times.
I believe having a "tight feedback loop" is extremely valuable: when I work on a large codebase, I want to be able to make small incremental changes and check very often that things are going as expected.
June 2022
Disclosure: At the time of this writing, I benefit from the fly.io "Employee Free Tier". I don't pay for side projects hosted there "within reasonable limits". The project discussed here qualifies for that.