Articles are single-page pieces that give a whirlwind tour of a specific topic.

They're different from series, which go very in-depth, taking many detours.

### April 2021

What's in the box?

Here's a sentence I find myself saying several times a week:

...or we could just box it.

### March 2021

Pin and suffering

I'd like to think that my understanding of "async Rust" has increased over the past year or so. I'm 100% onboard with the basic principle: I would like to handle thousands of concurrent tasks using a handful of threads. That sounds great!

### December 2020

2020 Retrospective

Against all odds, it looks like the year 2020 will actually come to an end - in less than a day now. I know! Hard to believe for me too.

Aiming for correctness with types

The Nature weekly journal of science was first published in 1869. And after one and a half century, it has finally completed one cycle of carcinization, by publishing an article about the Rust programming language.

### October 2020

What's in a Rainbow table?

In Veronica Mars and password hashes, from my new Tech As Seen On TV series, we've explored "cracking passwords" using brute-force methods, and then using rainbow tables, which was much, much faster.

### September 2020

So you want to live-reload Rust

Good morning! It is still 2020, and the world is literally on fire, so I guess we could all use a distraction.

### August 2020

Peeking inside a Rust enum

During a recent Rust Q&A Session on my twitch channel, someone asked a question that seemed simple: why are small string types, like SmartString or SmolStr, the same size as String, but small vec types, like SmallVec, are larger than Vec?

Frustrated? It's not you, it's Rust

Learning Rust is... an experience. An emotional journey. I've rarely been more frustrated than in my first few months of trying to learn Rust.

I am a Java, C#, C or C++ developer, time to do some Rust

As I've said before, I'm working on a book about lifetimes. Or maybe it's just a long series - I haven't decided the specifics yet. Like every one of my series/book things, it's long, and it starts you off way in the periphery of the subject, and takes a lot of detours to get there.

Surviving Rust async interfaces

I used to be afraid of async Rust. It's easy to get into trouble!

But thanks to the work done by the whole community, async Rust is getting easier to use every week. One project I think is doing particularly great work in this area is async-std.