Articles are single-page pieces that give a whirlwind tour of a specific topic.

They're different from series, which go very in-depth, taking many detours.

### July 2020

Thoughts on going down the network stack

So!

I have no shortage of ongoing writing projects - I still need to edit and publish the final parts of making our own executable packer, and I've recently announced I was working on a Rust book/series. Those are still both on the table.

I write a ton of articles about rust. And in those articles, the main focus is about writing Rust code that compiles. Once it compiles, well, we're basically in the clear! Especially if it compiles to a single executable, that's made up entirely of Rust code.

Getting in and out of trouble with Rust futures

I started experimenting with asynchronous Rust code back when futures 0.1 was all we had - before async/await. I was a Rust baby then (I'm at least a toddler now), so I quickly drowned in a sea of .and_then, .map_err and Either<A, B>.

Small strings in Rust

Hey everyone!

Hey internet! So, someone broke into some of my accounts.

I'm taking entire responsibility for this - there's the part where I fucked up, and if I didn't fuck up, then none of this would've happened.

Image decay as a service

Since I write a lot of articles about Rust, I tend to get a lot of questions about specific crates: "Amos, what do you think of oauth2-simd? Is it better than openid-sse4? I think the latter has a lot of boilerplate."

### June 2020

Abstracting away correctness

I've been banging the same drum for years: APIs must be carefully designed.

This statement doesn't resonate the same way with everyone. In order to really understand what I mean by "careful API design", one has to have experienced both ends of the spectrum.

A new website for 2020

Hi everyone. Has it been two months since I last posted something? Yes it has!

That seems like a nice round duration, so let's break the silence with a few announcements.

## I have a new website

### February 2020

I want off Mr. Golang's Wild Ride

My honeymoon with the Go language is extremely over.

This article is going to have a different tone from what I've been posting the past year - it's a proper rant. And I always feel bad writing those, because, inevitably, it discusses things a lot of people have been working very hard on.

Working with strings in Rust

There's a question that always comes up when people pick up the Rust programming language: why are there two string types? Why is there String, and &str?