Articles are single-page pieces that give a whirlwind tour of a specific topic.
They're different from series, which go very in-depth, taking many detours.
July 2022
I don't mean to complain. Doing software engineering for a living is a situation of extreme privilege. But there's something to be said about how alienating it can be at times.
One could say I have a bit of an obsession with build times.
I believe having a "tight feedback loop" is extremely valuable: when I work on a large codebase, I want to be able to make small incremental changes and check very often that things are going as expected.
June 2022
Disclosure: At the time of this writing, I benefit from the fly.io "Employee Free Tier". I don't pay for side projects hosted there "within reasonable limits". The project discussed here qualifies for that.
Why you might want a remote dev environment
It happened when I least expected it.
Someone, somewhere (above me, presumably) made a decision. "From now on", they declared, "all our new stuff must be written in Rust".
May 2022
Long story short: a couple of my articles got really popular on a bunch of sites, and someone, somewhere, went "well, let's see how much traffic that smart-ass can handle", and suddenly I was on the receiving end of a couple DDoS attacks.
April 2022
In the two years since I've posted I want off Mr Golang's Wild Ride, it's made the rounds time and time again, on Reddit, on Lobste.rs, on HackerNews, and elsewhere.
March 2022
As the popular saying goes, there are only two hard problems in computer science: caching, off-by-one errors, and getting a Rust job that isn't cryptocurrency-related.
February 2022
I often write pieces that showcase how well Rust can work for you, and how it can let you build powerful abstractions, and prevents you from making a bunch of mistakes.
I still get excited about programming languages. But these days, it's not so much because of what they let me do, but rather what they don't let me do.