Articles are single-page pieces that give a whirlwind tour of a specific topic.
They're different from series, which go very in-depth, taking many detours.
March 2022
As the popular saying goes, there are only two hard problems in computer science: caching, off-by-one errors, and getting a Rust job that isn't cryptocurrency-related.
February 2022
I often write pieces that showcase how well Rust can work for you, and how it can let you build powerful abstractions, and prevents you from making a bunch of mistakes.
I still get excited about programming languages. But these days, it's not so much because of what they let me do, but rather what they don't let me do.
January 2022
In the wake of Why is my Rust build so
slow?, developers from the mold
and
lld
linkers reached
out,
wondering why using their linker didn't make a big difference.
December 2021
I've recently come back to an older project of mine (that powers this website), and as I did some maintenance work: upgrade to newer crates, upgrade to a newer rustc, I noticed that my build was taking too damn long!
October 2021
September 2021
July 2021
So! Rust futures! Easy peasy lemon squeezy. Until it's not. So let's do the easy thing, and then instead of waiting for the hard thing to sneak up on us, we'll go for it intentionally.
April 2021
Here's a sentence I find myself saying several times a week:
...or we could just box it.
There's two remarkable things about this sentence.
March 2021
I'd like to think that my understanding of "async Rust" has increased over the past year or so. I'm 100% onboard with the basic principle: I would like to handle thousands of concurrent tasks using a handful of threads. That sounds great!