Articles are single-page pieces that give a whirlwind tour of a specific topic.
They're different from series, which go very in-depth, taking many detours.
June 2022
Disclosure: At the time of this writing, I benefit from the fly.io "Employee Free Tier". I don't pay for side projects hosted there "within reasonable limits". The project discussed here qualifies for that.
Why you might want a remote dev environment
It happened when I least expected it.
Someone, somewhere (above me, presumably) made a decision. "From now on", they declared, "all our new stuff must be written in Rust".
May 2022
Long story short: a couple of my articles got really popular on a bunch of sites, and someone, somewhere, went "well, let's see how much traffic that smart-ass can handle", and suddenly I was on the receiving end of a couple DDoS attacks.
April 2022
In the two years since I've posted I want off Mr Golang's Wild Ride, it's made the rounds time and time again, on Reddit, on Lobste.rs, on HackerNews, and elsewhere.
March 2022
As the popular saying goes, there are only two hard problems in computer science: caching, off-by-one errors, and getting a Rust job that isn't cryptocurrency-related.
February 2022
I often write pieces that showcase how well Rust can work for you, and how it can let you build powerful abstractions, and prevents you from making a bunch of mistakes.
I still get excited about programming languages. But these days, it's not so much because of what they let me do, but rather what they don't let me do.
January 2022
In the wake of Why is my Rust build so
slow?, developers from the mold
and
lld
linkers reached
out,
wondering why using their linker didn't make a big difference.
December 2021
I've recently come back to an older project of mine (that powers this website), and as I did some maintenance work: upgrade to newer crates, upgrade to a newer rustc, I noticed that my build was taking too damn long!