Everything about async

Pin and suffering

I'd like to think that my understanding of "async Rust" has increased over the past year or so. I'm 100% onboard with the basic principle: I would like to handle thousands of concurrent tasks using a handful of threads. That sounds great!

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Getting in and out of trouble with Rust futures

I started experimenting with asynchronous Rust code back when futures 0.1 was all we had - before async/await. I was a Rust baby then (I'm at least a toddler now), so I quickly drowned in a sea of .and_then, .map_err and Either<A, B>.

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