The iterative nature of art
👋 This page was last updated ~12 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
Here's another article just for you:
Getting in and out of trouble with Rust futures
I started experimenting with asynchronous Rust code back when futures 0.1
was all we had - before async/await
. I was a Rust baby then (I’m at least
a toddler now), so I quickly drowned in a sea of .and_then
, .map_err
and Either<A, B>
.
But that’s all in the past! I guess!
Now everything is fine, and things go smoothly. For the most part. But even
with async/await
, there are still some cases where the compiler diagnostics are,
just, so much.