The iterative nature of art

👋 This page was last updated ~12 years ago. Just so you know.

“Some people don’t understand the iterative nature of art, design and game design.”

“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”

“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”

— Dominique Ferland, aka @Dom2D

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ktls now under the rustls org

What’s a ktls

I started work on ktls and ktls-sys, a pair of crates exposing Kernel TLS offload to Rust, about two years ago.

kTLS lets the kernel (and, in turn, any network interface that supports it) take care of encryption, framing, etc., for the entire duration of a TLS connection… as soon as you have a TLS connection.

For the handshake itself (hellos, change cipher, encrypted extensions, certificate verification, etc.), you still have to use a userland TLS implementation.