The iterative nature of art
👋 This page was last updated ~12 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
Here's another article just for you:
Introducing facet: Reflection for Rust
I have long been at war against Rust compile times.
Part of the solution for me was to buy my way into Apple Silicon dreamland, where builds are, like… faster. I remember every time I SSH into an x86_64 server, even the nice 64-core ones.
And another part was, of course, to get dirty with Rust itself.
I wrote Why is my Rust build so slow?, which goes in-depth into rust build performance, down to rustc self-profiling even!