The iterative nature of art
👋 This page was last updated ~12 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
Here's another article just for you:
Small strings in Rust
Hey everyone!
This article is brought to you by a shameless nerd snipe, courtesy of Pascal.
In case you’ve blocked Twitter for your own good, this reads:
There should be a post explaining and comparing smolstr and smartstring (and maybe others, like smallstr)
Well, I took the bait.
But, since this is me writing, I get to set the rules:
- There will be no “maybe others” - we’ll review just the first two