The iterative nature of art
👋 This page was last updated ~12 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
Here's another article just for you:
The promise of Rust
The part that makes Rust scary is the part that makes it unique.
And it’s also what I miss in other programming languages — let me explain!
Rust syntax starts simple.
This function prints a number:
fn show(n: i64) {
println!("n = {n}");
}
And this program calls that function — it looks like any C-family language so far, we got parentheses, we got curly brackets, we got, uhh…