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The iterative nature of art

👋 This page was last updated ~12 years ago. Just so you know.

“Some people don’t understand the iterative nature of art, design and game design.”

“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”

“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”

— Dominique Ferland, aka @Dom2D

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Profiling linkers

In the wake of Why is my Rust build so slow?, developers from the mold and lld linkers reached out, wondering why using their linker didn’t make a big difference.

Of course the answer was “there’s just not that much linking to do”, and so any difference between mold and lld was within a second. GNU ld was lagging way behind, at four seconds or so.