The iterative nature of art
👋 This page was last updated ~13 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
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Here's another article just for you:
Peeking inside a Rust enum
During a recent Rust Q&A Session on my twitch
channel, someone asked a question that
seemed simple: why are small string types, like SmartString or SmolStr,
the same size as String, but small vec types, like SmallVec, are larger
than Vec?
Now I know I just used the adjective simple, but the truth of the matter is: to understand the question, we’re going to need a little bit of background.