Everything about gamedev
Despite their peaceful appearance, game developers actually lead thrilling lives! Here are three things I learned (or re-learned) about yesterday that I'd like to share with you, in the form of assumptions that revealed false.
VSync is relatively straightforward. Right?
Update: Lestac is now available in Early Access on itch.io! Read more on the official page
So, Lestac is out! Ain't that something? For those who don't know, it's Sylvain and I's entry for Ludum Dare 28, a video game jam that happens every four months.
Damian Sommer did a casual AMA on Reddit recently, about his upcoming game, The Yawhg. I got to ask him a few questions. Here's what he had to say.
What brought you out of your usual "let's make fucked up platformers" style?
"Some people don't understand the iterative nature of art, design and game design."
"Instead, they try to reach the final version on the first try and get frustrated when it's not as good as they thought."
"The best way to learn is to just go out and make stuff, collaborate with people who are better than you at different things, and experiment."
Haven't blogged in a while. Life's fine, project are a-plenty, but I just wanted to make a more lasting post about one particular issue that struck me as funny when programming Paper Isaac.
Bugs, bugs, bugs
Just 8 days after the last release, rock 0.9.6 is out.
To update, run git pull && make rescue
as usual. To install from scratch,
clone the repo, cd into it, and run make rescue
from there - it'll download the latest bootstrap, compile itself from
C, then recompile itself from ooc.
rock 0.9.5 is out! It's the meanest, slimmest, baddest rock release yet.
To update, run git pull && make rescue
as usual. To install from scratch,
clone the repo, cd into it, and run make rescue
from there - it'll download the latest bootstrap, compile itself from
C, then recompile itself from ooc.
Our January project was ambitious: a 2D puzzle game, a-la lemmings with a twist, with big and numerous levels. And of course, all using our homegrown tools, from the compiler to the level editor to the UI system and game framework.