The iterative nature of art
👋 This page was last updated ~13 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
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Catching up with async Rust
In December 2023, a minor miracle happened: async fn in traits shipped.
As of Rust 1.39, we already had free-standing async functions:
pub async fn read_hosts () -> eyre:: Result < Vec < u8 >> {
// etc.
}
…and async functions in impl blocks:
impl HostReader {
pub async fn read_hosts ( & self ) -> eyre:: Result < Vec < u8 >>