The iterative nature of art
👋 This page was last updated ~13 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
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Declarative memory management
It feels like an eternity since I’ve started using Rust, and yet I remember vividly what it felt like to bang my head against the borrow checker for the first few times.
I’m definitely not alone in that, and there’s been quite a few articles on the subject! But I want to take some time to present the borrow checker from the perspective of its benefits, rather than as an opponent to fend with.