The iterative nature of art

👋 This page was last updated ~13 years ago. Just so you know.

“Some people don’t understand the iterative nature of art, design and game design.”

“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”

“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”

— Dominique Ferland, aka @Dom2D

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Surviving Rust async interfaces

I used to be afraid of async Rust. It’s easy to get into trouble!

But thanks to the work done by the whole community, async Rust is getting easier to use every week. One project I think is doing particularly great work in this area is async-std.

Let’s say we want to compute the SHA3-256 hash of a file. It’s very easy to do with synchronous I/O: