The iterative nature of art
👋 This page was last updated ~13 years ago. Just so you know.
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”
— Dominique Ferland, aka @Dom2D
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Here's another article just for you:
Working with strings in Rust
There’s a question that always comes up when people pick up the
Rust programming language: why are there two
string types? Why is there String, and &str?
My Declarative Memory Management article answers the question partially, but there is a lot more to say about it, so let’s run a few experiments and see if we can conjure up a thorough defense of Rust’s approach over, say, C’s.