The iterative nature of art

👋 This page was last updated ~13 years ago. Just so you know.

“Some people don’t understand the iterative nature of art, design and game design.”

“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”

“Aim for the best you can, but know that you will have to iterate, work on it again. Know that it’ll get better on the next step!”

— Dominique Ferland, aka @Dom2D

(JavaScript is required to see this. Or maybe my stuff broke)

Did you know I also make videos? Check them out on PeerTube and also YouTube!

Here's another article just for you:

Thumbnail for Making our own spectrogram

Making our own spectrogram

A couple months ago I made a loudness meter and went way too in-depth into how humans have measured loudness over time.

A screenshot of the fasterthanlime audio meter, with RMS, sample peak, true peak, and various loudness metrics.

Today we’re looking at a spectrogram visualization I made, which is a lot more entertaining!

We’re going to talk about how to extract frequencies from sound waves, but also how my spectrogram app is assembled from different Rust crates, how it handles audio and graphics threads, how it draws the spectrogram etc.