Prelude — itch v25 postmortem, part 0
Back in August of 2017, I started writing an article about my work on the itch.io app. I quickly realized one article would not cut it.
So I wrote a second. And a third. And a fourth. In August of 2017, I was pretty sure I was nearly done with the work. It looked “pretty...Read more
A bit of perspective — itch v25 postmortem, part 1
It’s a bit daunting to write a postmortem for the v25 release of the itch.io desktop app.
In part because, it being mostly a reliability/performance update, it’s not press-friendly. But also, because there’s so much to share!
Before I jump into specific...Read more
Development environment — itch v25 postmortem, part 2
One of my goals with the v25 release was to make it much easier to develop, test, and distribute the app.
I typically develop the itch app under Windows 10 or a Debian-based Linux.
The set-up is mostly the same for both OSes. You’ve got your standard unix...Read more
Testing — itch v25 postmortem, part 3
We’ve just taken a look at the development for v25 of the itch app, so it’s time to take a look at some testing infrastructure.
When I started working on the app, I was happy to get anything running at all. But it became clear pretty quickly that...Read more
Ludum Dare 44 post-mortem
So, I tried doing Ludum Dare 44, and I gave up on it, and I feel like absolute crap so I’m going to attempt to write these feelings away in a celebratory post-mortem “I failed!” post.
In typical me fashion, this post is going to be a jolly mix of a lot of...Read more