A no_std Rust binary
Making our own executable packer: Part 12
In Part 11, we spent some time clarifying mechanisms we had previously glossed over: how variables and functions from other ELF objects were accessed at runtime.
We saw that doing...
Making our own executable packer: Part 13
Welcome back and thanks for joining us for the reads notes… the thirteenth installment of our series on ELF files, what they are, what they can do, what does the dynamic...