Recursive iterators in Rust
I’ve been looking for this blog post everywhere, but it doesn’t exist, so I guess it’s my turn to write about Some Fun with Rust.
The task at hand
Rust generics vs Java generics
In my previous article, I said I needed to stop thinking of Rust generics as Java generics, because in Rust, generic types are erased.
Someone gently pointed out that they are...
Rust modules vs files
A while back, I asked on Twitter what people found confusing in Rust, and one of the top topics was “how the module system maps to files”.
I remember struggling with...
Reading files the hard way - Part 1 (node.js, C, rust, strace)
Reading files the hard way: Part 1
Everybody knows how to use files. You just open up File Explorer, the Finder, or a File Manager, and bam - it’s chock-full of files. There’s folders and files as far...
Reading files the hard way - Part 3 (ftrace, disk layouts, ext4)
Reading files the hard way: Part 3
So far, we’ve seen many ways to read a file from different programming languages, we’ve learned about syscalls, how to make those from assembly, then we’ve...
Declarative memory management
It feels like an eternity since I’ve started using Rust, and yet I remember vividly what it felt like to bang my head against the borrow checker for the first few times....
Windows dynamic libraries, calling conventions, and transmute
Making our own ping: Part 2
So, how does
ping.exeactually send a ping? It seems unrealistic that
ping.exeitself implements all the protocols involved in sending a ping. So it must be calling some sort of...
FFI-safe types in Rust, newtypes and MaybeUninit
Making our own ping: Part 3
It’s time to make
sup, our own take on
ping, use the Win32 APIs to send an ICMP echo. Earlier we discovered that Windows’s
IcmpSendEcho2Ex. But for our...
Designing and implementing a safer API on top of LoadLibrary
Making our own ping: Part 4
It’s refactor time!
Our complete program is now about a hundred lines, counting blank lines (see the end of part 3 for a complete listing).
While this is pretty good for...
A simple ping library, parsing strings into IPv4 address
Making our own ping: Part 5
We’ve just spent a lot of time abstracting over LoadLibrary, but we still have all the gory details of the Win32 ICMP API straight in our main.rs file! That won’t do....
The builder pattern, and a macro that keeps FFI code DRY
Making our own ping: Part 6
Our ping API is simple, but it’s also very limited:
pub fn ping(dest: ipv4::Addr) -> Result<(), String> // called as: ping(ipv4::Addr([8, 8, 8, 8])).unwrap();...
Finding the default network interface through WMI
Making our own ping: Part 7
Let’s set aside our
supproject for a while.
Don’t get me wrong - it’s a perfectly fine project, and, were we simply rewriting “ping” for Windows...
Binding C APIs with variable-length structs and UTF-16
Making our own ping: Part 8
Okay, I lied.
I’m deciding - right this instant - that using wmic is cheating too. Oh, it was fair game when we were learning about Windows, but we’re past that now....
Consuming Ethernet frames with the nom crate
Making our own ping: Part 9
Now that we’ve found the best way to find the “default network interface”… what can we do with that interface?
Well, listen for network traffic of...
Rust 2020: Funding
Blog posts that praise Rust are many but funding is generally in short supply.
If even a small percentage of the money Rust saves companies was put back into the ecosystem it...
Improving error handling - panics vs. proper errors
Making our own ping: Part 10
Before we move on to parsing more of our raw packets, I want to take some time to improve our error handling strategy.
ersatzcodebase contains a mix of...
Parsing IPv4 packets, including numbers smaller than bytes
Making our own ping: Part 11
Hello and welcome to Part 11 of this series, wherein we finally use some of the code I prototyped way back when I was planning this series.
Where are we standing?