Articles tagged #rust

Improving error handling - panics vs. proper errors

Before we move on to parsing more of our raw packets, I want to take some time to improve our error handling strategy.

Currently, the ersatz codebase contains a mix of Result<T, E>, and some methods that panic, like unwrap() and expect().

We also have a custom Error enum that lets us return rawsock errors, IO errors, or Win32 errors:

Rust code
pub   
    Rawsockrawsock
    IOstdio
    Win32

Rust 2020: Funding

Blog posts that praise Rust are many but funding is generally in short supply.

If even a small percentage of the money Rust saves companies was put back into the ecosystem it would help secure the future of the platform tremendously.

Multiple sources of funding

It is unreasonable going forward to expect the same handful of companies to provide all the funding.

Consuming Ethernet frames with the nom crate

Now that we've found the best way to find the "default network interface"... what can we do with that interface?

Well, listen for network traffic of course!

Rust code
use rawsock::open_best_library;
use std::time::Instant;

fn main() -> Result<(), Error> {
    let lib = open_best_library()?;

    let iface_name = format!(r#"\Device\NPF_{}"# netinfodefault_nic_guid?
     iface = libiface_name?

    

    
     start = 
    iface |packet| 
        
            
            startelapsed
            packetlen
        
    ?
    

Binding C APIs with variable-length structs and UTF-16

Okay, I lied.

I'm deciding - right this instant - that using wmic is cheating too. Oh, it was fair game when we were learning about Windows, but we're past that now.

We know there's IPv4 routing tables, and we know network interfaces have indices (yes, they do change when you disable/enable one, so ill-timed configuration changes may make our program blow up).

Finding the default network interface through WMI

Let's set aside our sup project for a while.

Don't get me wrong - it's a perfectly fine project, and, were we simply rewriting "ping" for Windows in Rust, we could (almost) stop there.

We're currently using the operating system's facility to speak ICMP, which is great for a bunch of reasons: we can be sure that whatever flaws there are in the implementation, all "native" Windows programs suffer from it as well.

The builder pattern, and a macro that keeps FFI code DRY

Our ping API is simple, but it's also very limited:

Rust code
pub fn ping(dest: ipv4::Addr) -> Result<(), String>

// called as:
ping(ipv4::Addr([8, 8, 8, 8])).unwrap();

It doesn't allow specifying the TTL (time to live) of packets, it doesn't allow specifying the timeout, it doesn't let one specify the data to send along, and it doesn't give us any kind of information on the reply.

A simple ping library, parsing strings into IPv4 address

We've just spent a lot of time abstracting over LoadLibrary, but we still have all the gory details of the Win32 ICMP API straight in our main.rs file! That won't do.

This time will be much quicker, since we already learned about carefully designing an API, hiding the low-level bits and so on.

Let's add an icmp module to our program. Actually, we've been dealing with an all this time, it also sounds like it could use its own package:

Designing and implementing a safer API on top of LoadLibrary

It's refactor time!

Our complete program is now about a hundred lines, counting blank lines (see the end of part 3 for a complete listing).

While this is pretty good for a zero-dependency project (save for pretty-hex), we can do better.

First off, concerns are mixed up. In the same file, we:

  • Expose LoadLibraryA / GetProcAddress
  • Expose the Win32 ICMP API

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