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Extra credit

We’ve achieved our goals already with this series: we have a web service written in Rust, built into a Docker image with nix, with a nice dev shell, that we can deploy to fly.io.

But there’s always room for improvement, and so I wanted to talk about a few things we didn’t bother doing in the previous chapters.

Making clash-geoip available in the dev shell

Thumbnail for Fine, we'll relocate our own binary!

Fine, we'll relocate our own binary!

Welcome back to the eighteenth and final part of “Making our own executable packer”.

In the last article, we had a lot of fun. We already had a “packer” executable, minipak, which joined together stage1 (a launcher), and a compressed version of whichever executable we wanted to pack.

What we added, was a whole bunch of abstractions to parse ELF headers using deku, which we used from stage1 to be able to launch the guest executable from memory, instead of writing it to a file and using execve on it.

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Day 2 (Advent of Code 2022)

Part 1

In the day 2 challenge, we’re playing Rock Papers Scissors.

We’re given a strategy guide like so:

A Y B X C Z

Left column is “their move”: A means Rock, B means Paper, C means Scissors. Right column is “our move”: X means Rock, Y means Paper, Z means Scissors.

Each line corresponds to a turn, and we must calculate the total score we get. Picking “Rock” gives 1 point, “Paper” gives 2 points, and “Scissors” gives 3. Losing the round gives 0 points, drawing gives 3, winning it gives 6.

Thumbnail for Running a self-relocatable ELF from memory

Running a self-relocatable ELF from memory

Welcome back!

In the last article, we did foundational work on minipak, our ELF packer.

It is now able to receive command-line arguments, environment variables, and auxiliary vectors. It can parse those command-line arguments into a set of options. It can make an ELF file smaller using the LZ4 compression algorithm, and pack it together with stage1, our launcher.

Thumbnail for FFI-safe types in Rust, newtypes and MaybeUninit

FFI-safe types in Rust, newtypes and MaybeUninit

It’s time to make sup, our own take on ping, use the Win32 APIs to send an ICMP echo. Earlier we discovered that Windows’s ping.exe used IcmpSendEcho2Ex. But for our purposes, the simpler IcmpSendEcho will do just fine.

As we mentioned earlier, it’s provided by IPHLPAPI.dll, and its C declaration is:

IPHLPAPI_DLL_LINKAGE DWORD IcmpSendEcho( , , , , , , , );

Android development with rock 0.9.5

rock 0.9.5 is out! It’s the meanest, slimmest, baddest rock release yet.

To update, run git pull && make rescue as usual. To install from scratch, clone the repo, cd into it, and run make rescue from there - it’ll download the latest bootstrap, compile itself from C, then recompile itself from ooc.

Running rock -V should print this happy little version line:

Thumbnail for Day 18 (Advent of Code 2022)

Day 18 (Advent of Code 2022)

This time around, we’re porting a solution from C++ to Rust and seeing how it feels, how it performs, and what we can learn about both languages by doing that.

See Day 17 for the rationale re: porting solutions rather than writing my own from scratch. TL;DR is: it’s better than nothing, and we can still focus about learning Rust rather than spending entire days fighting off-by-one errors.

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Cut for time

This series has to end somewhere, so let’s end it here!

However, here is a list of some things I’d like to come back to:

Bundling & TypeScript

Using a bundler like Parcel so I can write some of the client-side logic in TypeScript, have it take care of building the SCSS, etc.

I do that to great effect in another project of mine and I’d like to show you how I did it!

Thumbnail for Day 1 (Advent of Code 2020)

Day 1 (Advent of Code 2020)

I was not planning on doing anything specific this December, but a lot of folks around me (on Twitter, at work) have chosen this Advent of Code to pick up Rust, and I’ve got big FOMO energy, so, let’s see where this goes.

I’ll be doing all of these on Linux, so there may be some command-line tools involved, but don’t worry about them - the code itself should run on all platforms no problem.

Damian Sommer on The Yawhg

Damian Sommer did a casual AMA on Reddit recently, about his upcoming game, The Yawhg. I got to ask him a few questions. Here’s what he had to say.

What brought you out of your usual “let’s make fucked up platformers” style?

“I was just kind of tired of them. There’s still one more platformer I really want to finish, (The Clown Who Wanted Everything), but besides that, I’m just extremely bored of them now.”