Articles tagged #elf
Welcome back to the eighteenth and final part of "Making our own executable packer".
In the last article, we had
a lot of fun. We already had a "packer" executable, minipak
, which joined
together stage1
(a launcher), and a compressed version of whichever executable
we wanted to pack.
What we added, was a whole bunch of abstractions to parse ELF headers using , which we used from to be able to launch the guest executable from memory, instead of writing it to a file and using on it.
Welcome back!
In the last article, we
did foundational work on minipak
, our ELF packer.
It is now able to receive command-line arguments, environment variables, and
auxiliary vectors. It can parse those command-line arguments into a set of
options. It can make an ELF file smaller using the LZ4 compression
algorithm, and pack
it together with stage1
, our launcher.
And we're back!
In the last article, we thanked our old code and bade it adieu, for it did not spark joy. And then we made a new, solid foundation, on which we planned to actually make an executable packer.
As part of this endeavor, we've made a crate called encore
, which only
depends on libcore
, and provides some of the things libstd
would give us,
but which we cannot have, because we do not want to rely on a libc.
You're still here! Fantastic.
I have good news, and bad news. The good news is, we're actually going to make an executable packer now!
Hurray!
I know right? No lie, we're actually really going to start working on the final product from this point onwards.
What uhhh what about the previous fourteen parts?
Ah, yes, the previous fourteen parts. Well, we had fun, didn't we? And we learned a lot about ELF, how it's basically a database format that different tools look at in different ways, how it's mapped in memory (more or less), what we need to set up before starting up another executable, all that good stuff.
Good morning, and welcome back to "how many executables can we run with our custom dynamic loader before things get really out of control".
In Part 13, we "implemented" thread-local storage. I'm using scare quotes because, well, we spent most of the article blabbering about Addressing Memory Through The Ages, And Other Fun Tidbits.
weGo back to the homepage.