Articles tagged #programming

The shortest ooc quine

A few days ago I posted an ooc quine. But while browing HackerNews, I found an even shorter one. The shortest!

Here it is, in its full glory

Can't see anything? That's an empty file. It will compile and run just fine. ooc doesn't require a main function - you can just shove code in there that will run at the program's initialization. If there's none, no big deal! It'll just not run anything.

oocdoc, Part 2 — brummi

In , we saw how to use NaturalDocs, a language-agnostic documentation generator. Today we'll see how to use brummi, a tool specific to ooc, written by Friedrich Weber.

Generating .json files

The first step to generate docs using brummi is to use rock, to generate a set of .json files describing the code. The --backend command-line option allows to select which backend you want rock to use (the C backend is the default).

An ooc quine

While preparing my next post about ooc documentation yet again, I stumbled upon an old ooc quine of mine. Here it is in integrality for your pleasure:

q := 34 as Char
l := [
"q := 34 as Char"
"l := ["
"]"
"for (i in 0..2) {"
"    l[i] println()"
"}"
"for (i in 0..12) {"
"    q print(); l[i] print(); q println()"
"}"
"for (i in 2..12) {"
"    l[i] println()"
"}"
]
for (i in 0..2) {
    l[i] println()
}
for (i in 0..12) {
    q print(); l[i] print(); q println()
}
for (i in 2..12) {
    l[i] println()
}
oocdoc, Part 1 — NaturalDocs

Documentation in ooc land has sucked for quite some time. The standard response is pretty much: "use the code, Luke!" — which is fine when doing small projects that don't matter much, but not so when you want to get serious.

So when a newcomer, beoran, asked how to generate documentation, and later told us he got NaturalDocs to work, naturally, I had to see for myself how well it worked.

Isaac rubs his back on non-existent doors

Haven't blogged in a while. Life's fine, project are a-plenty, but I just wanted to make a more lasting post about one particular issue that struck me as funny when programming Paper Isaac.

Bugs, bugs, bugs

What's infuriating when letting others play an early prototype is that you hear constantly the same things. Some bugs are non-trivial to fix, some you're just not motivated to fix now... sometimes you just have your head elsewhere, gotta focus, or are elbow-deep in some other piece of code and the damn walls can wait.

Next power of two

While looking to write a pure ooc version of ftgl, I was reading the source of ftgl-gl3 and I stumbled upon this piece of code:

C++ code
static inline GLuint NextPowerOf2(GLuint in)
{
     in -= 1;

     in |= in >> 16;
     in |= in >> 8;
     in |= in >> 4;
     in |= in >> 2;
     in |= in >> 1;

     return in + 1;
}
rock 0.9.6 is on the loose!

Just 8 days after the last release, rock 0.9.6 is out.

To update, run git pull && make rescue as usual. To install from scratch, clone the repo, cd into it, and run make rescue from there - it'll download the latest bootstrap, compile itself from C, then recompile itself from ooc.

Running rock -V should give you something like this:

rock 0.9.6 codename loki, built on Wed Feb 20 15:09:08 2013

Android development with rock 0.9.5

rock 0.9.5 is out! It's the meanest, slimmest, baddest rock release yet.

To update, run git pull && make rescue as usual. To install from scratch, clone the repo, cd into it, and run make rescue from there - it'll download the latest bootstrap, compile itself from C, then recompile itself from ooc.

Running rock -V should print this happy little version line:

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