Articles tagged #programming

Lestac: The Making Of

Update: Lestac is now available in Early Access on itch.io! Read more on the official page

So, Lestac is out! Ain't that something? For those who don't know, it's Sylvain and I's entry for Ludum Dare 28, a video game jam that happens every four months.

Here's how it looks:

You can play it now if you haven't yet - it's available for Linux, OS/X, and Windows. And then you can come back and read this postmortem if you will!

The quest for ooc.vim

I've spent the past few weeks after rock 0.9.8's release working on some of the neglected aspects of ooc, namely tooling support and performance.

My kingdom for a vim plug-in!

Well, technically, ooc.vim is a few years old, and it was even updated a few times to match new ooc features. But unfortunately, so far, it was limited to syntax highlighting.

rock 0.9.8 is out

A little less than two months after the previous release, I'm happy to announce that the ooc compiler rock 0.9.8, codename columbia is now out.

The impatients can readily skip to the release notes, but for those who prefer a narrative, let me tell you why I'm excited about this release.

String interpolation

We've thrown around this idea a lot since the early versions of rock since we have a few rubyists in our ranks, but only recently took matters into his own hands and just implemented the fuck out of it.

And then there were fewer bugs

Intro

This deals with rock internals, so fasten your seatbelts and expect many weird things along the way. I'm not necessarily proud of the state of the implementation, I'm just rolling with it and trying to improve it gradually rather than throw everything away.

An error out of nowhere

While working on my current game, John Q. Adamant, I was looking to extract a class into another module - this is routine refactoring and shouldn't be too hard.

rock 0.9.7 + new website

This is going to be a short one.

Basically, since February, both shamanas, fredreichbier and I have putting way too much work into the latest iteration of rock, an ooc compiler written in ooc.

I have the pleasure to announce that version 0.9.7, codename pacino is now out, as you can plainly see on the new website: https://ooc-lang.github.io

You can read the to learn what has changed, but basically expect a lot of fixes, some new APIs, and awesome backtraces.

oocdoc, Part 4 — sourcepath

In , We've built a nagaqueen-based tool that can parse one ooc file, detect class declarations and print its doc strings. Today, we're making a bit of infrastructure for our app to support more sizable projects.

Source path and lib folders

Parsing a single file was a nice milestone, but it's not nearly enough. We want to generate documentation for a whole project at a time: and since we'll want to cross-link the various bits of documentation we generate, we'll also need to parse the various dependencies (such as the ooc sdk, and any used library) so that we can resolve argument types and link them properly.

sam 0.2.0 released

Today I decided to release sam 0.2.0. There are only a handful of new features in there but it's still releaseworthy! See the for more information on the tool itself.

Source path and lib folders

Let's take a look at what sam tells us when launching it.

sam version 0.2.0

Usage: sam [update|get|status|promote]

Commands
  * update: update sam's grimoir of formulas
  * get [USEFILE]: clone and/or pull all dependencies
  * status [USEFILE]: display short git status of all dependencies
  * promote [USEFILE]: replace read-only github url with a read-write one for given use file
  * clone [--no-deps] [REPONAME]: clone a repository by its formula name

Note: All USEFILE arguments are optional. By default, the
first .use file of the current directory is used

Copyleft 2013 Amos Wenger aka @nddrylliog
oocdoc, Part 3 — parsing

In , I gave brummi a go. However, we've seen that it still doesn't fit our requirements: we need a tool that's fast, easy to install and configure, produces beautiful and usable docs.

Yesterday I started building my own documentation generator, and in this series I'll present the challenges I face and how I solved them. This might show a few ooc tricks, perhaps some software design, some good, some bad, but overall I hope it'll be a good read!

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