Articles
Articles are single-page pieces that give a whirlwind tour of a specific topic.
They're different from series, which go very in-depth, taking many detours.
Lestac: The Making Of
Update: Lestac is now available in Early Access on itch.io! Read more on the official page
So, Lestac is out! Ain't that something? For those who don't know, it's Sylvain and I's entry for Ludum Dare 28, a video game jam that happens every four months.
Here's how it looks:
You can play it now if you haven't yet - it's available for Linux, OS/X, and Windows. And then you can come back and read this postmortem if you will!
The quest for ooc.vim
I've spent the past few weeks after rock 0.9.8's release working on some of the neglected aspects of ooc, namely tooling support and performance.
My kingdom for a vim plug-in!
Well, technically, ooc.vim is a few years old, and it was even updated a few times to match new ooc features. But unfortunately, so far, it was limited to syntax highlighting.
rock 0.9.8 is out
A little less than two months after the previous release, I'm happy to announce
that the ooc compiler rock 0.9.8, codename columbia
is now out.
The impatients can readily skip to the release notes, but for those who prefer a narrative, let me tell you why I'm excited about this release.
String interpolation
We've thrown around this idea a lot since the early versions of rock since we have a few rubyists in our ranks, but only recently took matters into his own hands and just implemented the fuck out of it.
And then there were fewer bugs
Intro
This deals with rock internals, so fasten your seatbelts and expect many weird things along the way. I'm not necessarily proud of the state of the implementation, I'm just rolling with it and trying to improve it gradually rather than throw everything away.
An error out of nowhere
While working on my current game, John Q. Adamant, I was looking to extract a class into another module - this is routine refactoring and shouldn't be too hard.
rock 0.9.7 + new website
This is going to be a short one.
Basically, since February, both shamanas, fredreichbier and I have putting way too much work into the latest iteration of rock, an ooc compiler written in ooc.
I have the pleasure to announce that version 0.9.7, codename pacino
is now
out, as you can plainly see on the new website: https://ooc-lang.github.io
You can read the to learn what has changed, but basically expect a lot of fixes, some new APIs, and awesome backtraces.
Game Design: The Binding of Isaac
In hours, I have played more of The Binding of Isaac than any other game in my Steam library. Edmund McMillen said he wasn't expecting it to be a hit, and has since proceeded to be proven thoroughly wrong.
It is kind of a big deal among a certain crowd: as I'm writing this, the second season of the Binding of Isaac Racing League, hosted and commented by Crumps, is in full swing - even though the game was certainly not designed for that!
The Choice Ep. 1: Debriefing
To the programmers
It's too easy! Where's the documentation for the API? I found an injection vulnerability! Global functions from 'window' leak! I tried to attack your server then realized nginx was ignoring me!
Keep struggling, my pretties. The game is not meant for you, but you are good guinea pigs nonetheless. Just because the game involved programming, you found yourself so, so terribly wrong about one thing: that you understood at all what was happening.
Damian Sommer on The Yawhg
Damian Sommer did a casual AMA on Reddit recently, about his upcoming game, The Yawhg. I got to ask him a few questions. Here's what he had to say.
What brought you out of your usual "let's make fucked up platformers" style?
"I was just kind of tired of them. There's still one more platformer I really want to finish, (The Clown Who Wanted Everything), but besides that, I'm just extremely bored of them now."