Articles
Articles are single-page pieces that give a whirlwind tour of a specific topic.
They’re different from series, which go very in-depth, taking many detours.
And then there were fewer bugs
Intro
This deals with rock internals, so fasten your seatbelts and expect many weird things along the way. I’m not necessarily proud of the state of the implementation, I’m just rolling with it and trying to improve it gradually rather than throw everything away.
An error out of nowhere
While working on my current game, John Q. Adamant, I was looking to extract a class into another module - this is routine refactoring and shouldn’t be too hard.
rock 0.9.7 + new website
This is going to be a short one.
Basically, since February, both shamanas, fredreichbier and I have putting way too much work into the latest iteration of rock, an ooc compiler written in ooc.
I have the pleasure to announce that version 0.9.7, codename pacino
is now
out, as you can plainly see on the new website: https://ooc-lang.github.io
You can read the release notes to learn what has changed, but basically expect a lot of fixes, some new APIs, and awesome backtraces.
Game Design: The Binding of Isaac
In hours, I have played more of The Binding of Isaac than any other game in my Steam library. Edmund McMillen said he wasn’t expecting it to be a hit, and has since proceeded to be proven thoroughly wrong.
It is kind of a big deal among a certain crowd: as I’m writing this, the second season of the Binding of Isaac Racing League, hosted and commented by Crumps, is in full swing - even though the game was certainly not designed for that!
The Choice Ep. 1: Debriefing
To the programmers
It’s too easy! Where’s the documentation for the API? I found an injection vulnerability! Global functions from ‘window’ leak! I tried to attack your server then realized nginx was ignoring me!
Keep struggling, my pretties. The game is not meant for you, but you are good guinea pigs nonetheless. Just because the game involved programming, you found yourself so, so terribly wrong about one thing: that you understood at all what was happening.
Damian Sommer on The Yawhg
Damian Sommer did a casual AMA on Reddit recently, about his upcoming game, The Yawhg. I got to ask him a few questions. Here’s what he had to say.
What brought you out of your usual “let’s make fucked up platformers” style?
“I was just kind of tired of them. There’s still one more platformer I really want to finish, (The Clown Who Wanted Everything), but besides that, I’m just extremely bored of them now.”
The iterative nature of art
The best way to learn
oocdoc, Part 4 — sourcepath
In the previous article, We’ve built a nagaqueen-based tool that can parse one ooc file, detect class declarations and print its doc strings. Today, we’re making a bit of infrastructure for our app to support more sizable projects.
Source path and lib folders
Parsing a single file was a nice milestone, but it’s not nearly enough. We want to generate documentation for a whole project at a time: and since we’ll want to cross-link the various bits of documentation we generate, we’ll also need to parse the various dependencies (such as the ooc sdk, and any used library) so that we can resolve argument types and link them properly.