221 results for "":
ooc generics and flawed designs
ooc is perhaps one of my proudest achievements, but at the same time it’s one of the most annoying thorns in my side.
The main reason is that its design is flawed, and some things can’t be easily fixed at this point. Now don’t get me wrong: every design is flawed to some extent. Design, either when done by a lone coder, or by a committee, never comes out “perfect” — ignoring the fact there is no universal/objective measure of “perfectness”.
The quest for ooc.vim
I’ve spent the past few weeks after rock 0.9.8’s release working on some of the neglected aspects of ooc, namely tooling support and performance.
My kingdom for a vim plug-in!
Well, technically, ooc.vim is a few years old, and it was even updated a few times to match new ooc features. But unfortunately, so far, it was limited to syntax highlighting.
An ooc quine
While preparing my next post about ooc documentation yet again, I stumbled upon an old ooc quine of mine. Here it is in integrality for your pleasure:
q := 34 as Char
l := [
"q := 34 as Char"
"l := ["
"]"
"for (i in 0..2) {"
" l[i] println()"
"}"
"for (i in 0..12) {"
" q print(); l[i] print(); q println()"
"}"
"for (i in 2..12) {"
" l[i] println()"
"}"
]
for (i in 0..2) {
l[i] println()
}
for (i in 0..12) {
q print(); l[i] print(); q println()
}
for (i in 2..12) {
l[i] println()
}
Trying to use nix
Now that my website is deployed as a container image, I wanted to give
nix a try. I’m still doing it the old-fashioned way right
now: with a Dockerfile, running cargo in a “builder” image, copying stuff
out of there into a slimmer image (that still has an Ubuntu base, even though
distroless images are a
thing now).
But why?
I was mostly interested in nix because some parts of my website have pretty big
native dependencies. futile itself mostly relies on sqlite3 and some JS engine
(used to be quickjs, currently duktape because MSVC Windows builds). But the
asset processing pipeline, salvage (which I’d like to integrate with futile
at some point) has a bunch more!
Running a self-relocatable ELF from memory
Welcome back!
In the last article, we
did foundational work on minipak, our ELF packer.
It is now able to receive command-line arguments, environment variables, and
auxiliary vectors. It can parse those command-line arguments into a set of
options. It can make an ELF file smaller using the LZ4 compression
algorithm, and pack
it together with stage1, our launcher.
Everything but ELF
And we’re back!
In the last article, we thanked our old code and bade it adieu, for it did not spark joy. And then we made a new, solid foundation, on which we planned to actually make an executable packer.
As part of this endeavor, we’ve made a crate called encore, which only
depends on libcore, and provides some of the things libstd would give us,
but which we cannot have, because we do not want to rely on a libc.
Day 4 (Advent of Code 2020)
It’s time for Day 4 of the Advent of Code 2020!
Now, I’ve already had a look at the problem statement, at least for part 1, and I’m not particularly excited.
But it will allow me to underline some of the points I’ve recently been *trying to make about types and correctness.
Ah, yes, the novel.
The problem is to parse passports, with fields like these:
The builder pattern, and a macro that keeps FFI code DRY
Our ping API is simple, but it’s also very limited:
pub fn ping ( dest : ipv4:: Addr ) -> Result <(), String >
// called as:
ping ( ipv4 :: Addr ([ 8 , 8 , 8 , 8 ])). unwrap ();
It doesn’t allow specifying the TTL (time to live) of packets, it doesn’t allow specifying the timeout, it doesn’t let one specify the data to send along, and it doesn’t give us any kind of information on the reply.
Getting in and out of trouble with Rust futures
I started experimenting with asynchronous Rust code back when futures 0.1
was all we had - before async/await. I was a Rust baby then (I’m at least
a toddler now), so I quickly drowned in a sea of .and_then, .map_err
and Either<A, B>.
But that’s all in the past! I guess!
Now everything is fine, and things go smoothly. For the most part. But even
with async/await, there are still some cases where the compiler diagnostics are,
just, so much.
Loading multiple ELF objects
Up until now, we’ve been loading a single ELF file, and there wasn’t much
structure to how we did it: everyhing just kinda happened in main, in no
particular order.
But now that shared libraries are in the picture, we have to load multiple ELF files, with search paths, and keep them around so we can resolve symbols, and apply relocations across different objects.