221 results for "":
Lies we tell ourselves to keep using Golang
In the two years since I’ve posted I want off Mr Golang’s Wild Ride, it’s made the rounds time and time again, on Reddit, on Lobste.rs, on HackerNews, and elsewhere.
And every time, it elicits the same responses:
- You talk about Windows: that’s not what Go is good at! (Also, who cares?)
- This is very one-sided: you’re not talking about the good sides of Go!
An ooc quine
While preparing my next post about ooc documentation yet again, I stumbled upon an old ooc quine of mine. Here it is in integrality for your pleasure:
q := 34 as Char
l := [
"q := 34 as Char"
"l := ["
"]"
"for (i in 0..2) {"
" l[i] println()"
"}"
"for (i in 0..12) {"
" q print(); l[i] print(); q println()"
"}"
"for (i in 2..12) {"
" l[i] println()"
"}"
]
for (i in 0..2) {
l[i] println()
}
for (i in 0..12) {
q print(); l[i] print(); q println()
}
for (i in 2..12) {
l[i] println()
}
Cross-platform game distribution
ooc makes it easy to compile your application on all major platforms (Windows, OSX, Linux) - the compiler itself runs there, and the SDK supports all these platforms with basic functionality: data structures, file handling, time handling, networking, etc.
But between getting your application running on your dev environment with all the libraries installed, and getting it into a neat package for your users to run without having to install any dependencies by hand, there’s a bag of tricks. Fortunately, I have found the time to figure most of them out. I’ll try to explain these in detail here as clearly as possible, here in this article.
What's in a Linux executable?
Executables have been fascinating to me ever since I discovered, as a kid,
that they were just files. If you renamed a .exe to something else, you
could open it in notepad! And if you renamed something else to a .exe,
you’d get a neat error dialog.
Clearly, something was different about these files. Seen from notepad, they were mostly gibberish, but there had to be order in that chaos. 12-year-old me knew that, although he didn’t quite know how or where to dig to make sense of it all.
Ludum Dare #25 Post-mortem
Last week-end, I participated to Ludum Dare for the fourth time in a row!
Downloads: Linux (64) | OS/X | Windows
Story
So here is our entry: Legithief. The backstory is simple, yet cunning: you are an ordinary thief practicing ordinary acts of thievery in the houses of ordinary people to make a living. But one day.. you are quietly robbing yet another home, when you are suddenly smashed in the head with a bat.
A simple ping library, parsing strings into IPv4 address
We’ve just spent a lot of time abstracting over LoadLibrary, but we still have all the gory details of the Win32 ICMP API straight in our main.rs file! That won’t do.
This time will be much quicker, since we already learned about carefully designing an API, hiding the low-level bits and so on.
Let’s add an icmp module to our program. Actually, we’ve been dealing with
an IPAddr all this time, it also sounds like it could use its own package:
Writing a Dockerfile for catscii
Now that our service is production-ready, it’s time to deploy it somewhere.
There’s a lot of ways to approach this: what we are going to do, though, is build a docker image. Or, I should say, an OCI image.
This is still a series about Nix, but again: because the best way to see the benefits of Nix is to do it without Nix first, we’ll use only Docker’s tooling to build the image.
Fine, we'll relocate our own binary!
Welcome back to the eighteenth and final part of “Making our own executable packer”.
In the last article, we had
a lot of fun. We already had a “packer” executable, minipak, which joined
together stage1 (a launcher), and a compressed version of whichever executable
we wanted to pack.
What we added, was a whole bunch of abstractions to parse ELF headers using
deku, which we used from stage1 to be able to
launch the guest executable from memory, instead of writing it to a file and
using execve on it.
Dynamic linker speed and correctness
In the last article, we managed to load a program (hello-dl) that uses a single
dynamic library (libmsg.so) containing a single exported symbol, msg.
Our program, hello-dl.asm, looked like this:
global _start
extern msg
section .text
_start:
mov rdi , 1 ; stdout fd
mov rsi , msg
mov rdx , 38 ; 37 chars + newline
,
,
,
Day 15 (Advent of Code 2022)
The day 15 puzzle falls into the “math puzzle” territory more than “let’s learn something new about Rust”, but since several folks asked if I was going to continue… let’s continue.
The sample input is as follows:
Sensor at x=2, y=18: closest beacon is at x=-2, y=15
Sensor at x=9, y=16: closest beacon is at x=10, y=16
Sensor at x=13, y=2: closest beacon is at x=15, y=3
Sensor at x=12, y=14: closest beacon is at x=10, y=16
Sensor at x=10, y=20: closest beacon is at x=10, y=16
Sensor at x=14, y=17: closest beacon is at x=10, y=16
Sensor at x=8, y=7: closest beacon is at x=2, y=10
Sensor at x=2, y=0: closest beacon is at x=2, y=10
Sensor at x=0, y=11: closest beacon is at x=2, y=10
Sensor at x=20, y=14: closest beacon is at x=25, y=17
Sensor at x=17, y=20: closest beacon is at x=21, y=22
Sensor at x=16, y=7: closest beacon is at x=15, y=3
Sensor at x=14, y=3: closest beacon is at x=15, y=3
Sensor at x=20, y=1: closest beacon is at x=15, y=3