221 results for "":
From Inkscape to poppler
What’s next? Well… poppler is the library Inkscape uses to import PDFs.
Yes, the name comes from Futurama.
Turns out, poppler comes with a bunch of CLI tools, including pdftocairo!
Halfway through this article, I realized the “regular weight” on my system was in fact Iosevka SS01 (Andale Mono Style) (see Releases), but the “bold weight” was the default Iosevka.
Day 7 (Advent of Code 2022)
The day 7 challenge talks about trees! File trees that is.
The temptation to solve it before starting to write this article so I don’t look silly is high, but I’m explicitly not doing so, so that we can bang our collective heads against any walls at the same time, and see how we can get out of it! Trees are serious business!
Part 1
The sample input looks like this:
Between libcore and libstd
You’re still here! Fantastic.
I have good news, and bad news. The good news is, we’re actually going to make an executable packer now!
Hurray!
I know right? No lie, we’re actually really going to start working on the final product from this point onwards.
What uhhh what about the previous fourteen parts?
Ah, yes, the previous fourteen parts. Well, we had fun, didn’t we? And we learned a lot about ELF, how it’s basically a database format that different tools look at in different ways, how it’s mapped in memory (more or less), what we really need to set up before starting up another executable, all that good stuff.
Cleaning up and upgrading third-party crates
The bleeding edge of rustc and clippy
Typically, you’d want a production application to use a stable version of Rust. At the time of this writing, that’s Rust 1.65.0, which stabilizes a bunch of long-awaited features (GATs, let-else, MIR inlining, split debug info, etc.).
For every Rust release, Mara makes a wonderful recap thread on Twitter, on top of the official announcement.
An ooc quine
While preparing my next post about ooc documentation yet again, I stumbled upon an old ooc quine of mine. Here it is in integrality for your pleasure:
q := 34 as Char
l := [
"q := 34 as Char"
"l := ["
"]"
"for (i in 0..2) {"
" l[i] println()"
"}"
"for (i in 0..12) {"
" q print(); l[i] print(); q println()"
"}"
"for (i in 2..12) {"
" l[i] println()"
"}"
]
for (i in 0..2) {
l[i] println()
}
for (i in 0..12) {
q print(); l[i] print(); q println()
}
for (i in 2..12) {
l[i] println()
}
Things that can go wrong when downloading
When I get a little bit too emotional about my current baby, the itch.io app, there’s always a timely support ticket reminding me that it is currently, still a glorified game downloader.
However true that is, that doesn’t mean it’s easy! In the past year, I’ve had to account for a bunch of failure conditions that can happen, some of which I didn’t realize were even possible. Let’s review them, for fun!
S-exps in your browser
The front end of the pool
I’ve been interested in reactive JavaScript for a while. At memoways, we strive to build snappy user interfaces for clients who like to interact with their data with as little latency as possible.
In the past two years, I learned front-end development on-the-fly, as the needs of the clients required it. Two years ago, I was still using jQuery. Then, I discovered space-pen thanks to my colleague Nicolas. It was nice to have proper ‘view’ objects, and use jQuery’s event system to have messages propagate throughout a hierarchy.
oocdoc, Part 2 — brummi
In the previous article, we saw how to use NaturalDocs, a language-agnostic documentation generator. Today we’ll see how to use brummi, a tool specific to ooc, written by Friedrich Weber.
Generating .json files
The first step to generate docs using brummi is to use rock,
to generate a set of .json files describing the code. The --backend
command-line option allows to select which backend you want rock to use
(the C backend is the default).
And then there were fewer bugs
Intro
This deals with rock internals, so fasten your seatbelts and expect many weird things along the way. I’m not necessarily proud of the state of the implementation, I’m just rolling with it and trying to improve it gradually rather than throw everything away.
An error out of nowhere
While working on my current game, John Q. Adamant, I was looking to extract a class into another module - this is routine refactoring and shouldn’t be too hard.