Articles tagged #assembly
More ELF relocations
In our last installment of
"Making our own executable packer", we did some code cleanups. We got rid of
a bunch of unsafe
code, and found a way to represent memory-mapped data
structures safely.
But that article was merely a break in our otherwise colorful saga of "trying to get as many executables to run with our own dynamic loader". The last thing we got running was the program.
Dynamic linker speed and correctness
In the last article, we managed to load a program (hello-dl
) that uses a single
dynamic library (libmsg.so
) containing a single exported symbol, msg
.
Our program, hello-dl.asm
, looked like this:
global _start
extern msg
section .text
_start:
mov rdi, 1 ; stdout fd
mov rsi, msg
mov rdx, 38 ; 37 chars + newline
,
,
,
Dynamic symbol resolution
Let's pick up where we left off: we had just taught elk
to load
not only an executable, but also its dependencies, and then their
dependencies as well.
We discovered that ld-linux
walked the dependency graph breadth-first,
and so we did that too. Of course, it's a little bit overkill since we only
have one dependency, but, nevertheless, elk
happily loads our executable
and its one dependency:
Loading multiple ELF objects
Up until now, we've been loading a single ELF file, and there wasn't much
structure to how we did it: everyhing just kinda happened in main
, in no
particular order.
But now that shared libraries are in the picture, we have to load multiple ELF files, with search paths, and keep them around so we can resolve symbols, and apply relocations across different objects.
The simplest shared library
In our last article, we managed to load and execute a PIE (position-independent executable) compiled from the following code:
; in `samples/hello-pie.asm`
global _start
section .text
_start: mov rdi, 1 ; stdout fd
lea rsi, [rel msg]
mov rdx, 9 ; 8 chars + newline
mov rax, 1 ; write syscall
,
,
: ,
ELF relocations
The last article, Position-independent code, was a mess. But who could blame us? We looked at the world, and found it to be a chaotic and seemingly nonsensical place. So, in order to blend in, we had to let go of a little bit of sanity.
The time has come to reclaim it.
Short of faulty memory sticks, memory locations don't magically turn from
0x0
into valid addresses. Someone is doing the turning, and we're going to
find out who, if it takes the rest of the series.
Position-independent code
In the last article, we found where code was hiding in our samples/hello
executable, by disassembling the whole file and then looking for syscalls.
Later on, we learned how to inspect which memory ranges are mapped for a given PID (process identifier). We saw that memory areas weren't all equal: they can be readable, writable, and/or executable.
Running an executable without exec
In part 1, we've looked at three executables:
sample
, an assembly program that prints "hi there" using thewrite
system call.entry_point
, a C program that prints the address ofmain
usingprintf
- The
/bin/true
executable, probably also a C program (because it's part of GNU coreutils), and which just exits with code 0.
We noticed that when running through GDB, it always printed the same address. But when we ran it directly, it printed a different address on every run.
Go back to the homepage.