In the mind of a suicidal person
In a recent popular vote, the Swiss people decided against passing from four mandatory weeks of holidays per year to six. Everywhere in the world, the white cross on a red background is a symbol of hard work, reliability, efficiency, and professionalism....Read more
The best way to learn
“The best way to learn is to just go out and make stuff, collaborate with people who are better than you at different things, and experiment.”
“That’s what I’ve found, at least. Just be around people who are awesome and learn off them. Trade ideas...Read more
The iterative nature of art
“Some people don’t understand the iterative nature of art, design and game design.”
“Instead, they try to reach the final version on the first try and get frustrated when it’s not as good as they thought.”
“Aim for the best you can, but...Read more
Damian Sommer on The Yawhg
What brought you out of your usual “let’s make fucked up platformers” style?
“I was just kind of...Read more
The Choice Ep. 1: Debriefing
To the programmers
It’s too easy! Where’s the documentation for the API? I found an injection vulnerability! Global functions from ‘window’ leak! I tried to attack your server then realized nginx was ignoring me!
Keep struggling, my pretties. The game...Read more
Game Design: The Binding of Isaac
In hours, I have played more of The Binding of Isaac than any other game in my Steam library. Edmund McMillen said he wasn’t expecting it to be a hit, and has since proceeded to be proven thoroughly wrong.
It is kind of a big deal among a certain crowd: as I’m...Read more