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Just paying Figma $15/month because nothing else fucking works
My family wasn’t poor by any stretch of the imagination, but I was raised to avoid spending money whenever possible.
I was also taught “it’s a poor craftsman that blames their tools”, which apparently means “take responsibility for your fuckups”, but, to young-me, definitely sounded more like “you don’t deserve nice things”.
I was also taught from an early age that I was born a sinner, incapable of doing good by myself, and that all the earthly things were temptations, sent by the devil to corrupt me (further I guess?) but also temporary, and that I shouldn’t attach myself.
The promise of Rust
The part that makes Rust scary is the part that makes it unique.
And it’s also what I miss in other programming languages — let me explain!
Rust syntax starts simple.
This function prints a number:
fn show ( n : i64 ) {
println! ( "n = {n}" );
}
And this program calls that function — it looks like any C-family language so far, we got parentheses, we got curly brackets, we got, uhh…
Building poppler for Windows
I know what you’re thinking: haven’t we strayed from the whole “content pipeline” theme in this series?
Well… fair. But compiling and distributing software is part of software engineering, and unless you’re in specific circles, I see that taught a lot less than the “just write code and stuff happens” part.
Technically it’s release engineering, but who’s keeping track.
AOT vs JIT: Why don't we do both?
I wanted to take some time to write about a piece of software I’ve been working on lately, just so you know how I’ve been spending the last few weeks.
Rationale
A few years ago, I designed a programming language: ooc. Even though I’ve done my fair share of Java, C, Ruby, JavaScript, and even some Perl, Scala, Python, PHP, etc., I still find myself going back to ooc because it gives me access to C libs, relatively high-level constructs, and it forces me to write code that’s not too smart.
Rust modules vs files
A while back, I asked on Twitter what people found confusing in Rust, and one of the top topics was “how the module system maps to files”.
I remember struggling with that a lot when I first started Rust, so I’ll try to explain it in a way that makes sense to me.
Important note
All that follows is written for Rust 2021 edition. I have no interest in learning (or teaching) the ins and outs of the previous version, especially because it was a lot more confusing to me.
Cut for time
This series has to end somewhere, so let’s end it here!
However, here is a list of some things I’d like to come back to:
Bundling & TypeScript
Using a bundler like Parcel so I can write some of the client-side logic in TypeScript, have it take care of building the SCSS, etc.
I do that to great effect in another project of mine and I’d like to show you how I did it!
Doing geo-location and keeping analytics
I sold you on some additional functionality for catscii last chapter, and we
got caught up in private registry / docker shenanigans, so, now, let’s resume
web development as promised.
Adding geolocation
We kinda left the locat crate stubby, it doesn’t actually do any IP to
location lookups. It doesn’t even have a dependency on a crate that can do
that.
Everything but ELF
And we’re back!
In the last article, we thanked our old code and bade it adieu, for it did not spark joy. And then we made a new, solid foundation, on which we planned to actually make an executable packer.
As part of this endeavor, we’ve made a crate called encore, which only
depends on libcore, and provides some of the things libstd would give us,
but which we cannot have, because we do not want to rely on a libc.
Surviving Rust async interfaces
I used to be afraid of async Rust. It’s easy to get into trouble!
But thanks to the work done by the whole community, async Rust is getting easier to use every week. One project I think is doing particularly great work in this area is async-std.
Let’s say we want to compute the SHA3-256 hash of a file. It’s very easy to do with synchronous I/O:
Lestac: The Making Of
Update: Lestac is now available in Early Access on itch.io! Read more on the official page
So, Lestac is out! Ain’t that something? For those who don’t know, it’s Sylvain and I’s entry for Ludum Dare 28, a video game jam that happens every four months.
Here’s how it looks:
You can play it now if you haven’t yet - it’s available for Linux, OS/X, and Windows. And then you can come back and read this postmortem if you will!