219 results for "":
Celebrating Mario Maker
I’ve been watching a lot of Super Mario Maker videos this past month. Probably a hundred hours! This game is like a world onto itself, and it was fascinating to learn its design language and patterns.
With Super Mario Maker 2 coming out soon, I thought I’d show off some of the cool stuff I’ve seen, to celebrate Mario Maker.
We’ll start with some basic elements of Mario Maker (with screenshots), and then move on to a lot of video clips showing cool stuff.
Learning Nix from the bottom up
Remember the snapshot we made allll the way back in Part 1? Now’s the time to use it.
Well, make sure you’ve committed and pushed all your changes, but when you’re ready, let’s go back in time to before we installed anything catscii-specific in our VM.
This should emulate the experience of a colleague onboarding onto the project well enough!
(I didn’t actually use VirtualBox’s snapshot feature for this, I actually set up a Ubuntu 22.10 VM on another computer entirely, but the effect should be much the same).
Things I struggle with
Putting thoughts in bits
I think about lots of things but when it comes down to writing them, drawing them, implementing them, it’s not that easy. Even with years of practice in each of these trades, it’s still an uphill battle.
Which is why I am not going to read that article after I wrote it and will go straight to publication.
Not assuming nobody cares
The quest for ooc.vim
I’ve spent the past few weeks after rock 0.9.8’s release working on some of the neglected aspects of ooc, namely tooling support and performance.
My kingdom for a vim plug-in!
Well, technically, ooc.vim is a few years old, and it was even updated a few times to match new ooc features. But unfortunately, so far, it was limited to syntax highlighting.
The shortest ooc quine
A few days ago I posted an ooc quine. But while browing HackerNews, I found an even shorter one. The shortest!
Here it is, in its full glory
Can’t see anything? That’s an empty file. It will compile and run just fine. ooc doesn’t require a main function - you can just shove code in there that will run at the program’s initialization. If there’s none, no big deal! It’ll just not run anything.
Day 4 (Advent of Code 2022)
Part 1
Let’s tackle the day 4 challenge!
In this one, we get an input like this:
2-4,6-8
2-3,4-5
5-7,7-9
2-8,3-7
6-6,4-6
2-6,4-8
Each line has two ranges: the first line has ranges containing 2, 3, 4, and 6, 7, 8. We must count how many pairs have ranges where one fully contains the other.
In Rust, we can express this with “inclusive ranges”
(std::ops::RangeInclusive),
and those implement Iterator, so we can do:
Damian Sommer on The Yawhg
Damian Sommer did a casual AMA on Reddit recently, about his upcoming game, The Yawhg. I got to ask him a few questions. Here’s what he had to say.
What brought you out of your usual “let’s make fucked up platformers” style?
“I was just kind of tired of them. There’s still one more platformer I really want to finish, (The Clown Who Wanted Everything), but besides that, I’m just extremely bored of them now.”
Developing over SSH
With the previous part’s VM still running, let’s try connecting to our machine over SSH.
Network addresses, loopback and IP nets
Normally, to connect to a machine, you’d find its IP address. On Linux, a decade
ago, you would’ve used ifconfig. Nowadays you can use ip addr:
The loopback interface (lo) is local, so it’s not useful to reach the box from
the outside: you can see it can be accessed over IPv4 at address 127.0.0.1 but
not just! What we’re reading here is 127.0.0.1/8, which corresponds to the range
127.0.0.1 - 127.255.255.255
One funny way to bundle assets
There’s one thing that bothers me. In part 1, why are we using
hyper-staticfile? Couldn’t we just use file:/// URLs?
Well, first off: showing off how easy it is to serve some static files, even in a “scary” language like Rust, is just not something I could pass up.
But also: think about distributing salvage as a tool. Will we want to
distribute all those HTML/CSS/JS/font files alongside it?
Day 15 (Advent of Code 2022)
The day 15 puzzle falls into the “math puzzle” territory more than “let’s learn something new about Rust”, but since several folks asked if I was going to continue… let’s continue.
The sample input is as follows:
Sensor at x=2, y=18: closest beacon is at x=-2, y=15
Sensor at x=9, y=16: closest beacon is at x=10, y=16
Sensor at x=13, y=2: closest beacon is at x=15, y=3
Sensor at x=12, y=14: closest beacon is at x=10, y=16
Sensor at x=10, y=20: closest beacon is at x=10, y=16
Sensor at x=14, y=17: closest beacon is at x=10, y=16
Sensor at x=8, y=7: closest beacon is at x=2, y=10
Sensor at x=2, y=0: closest beacon is at x=2, y=10
Sensor at x=0, y=11: closest beacon is at x=2, y=10
Sensor at x=20, y=14: closest beacon is at x=25, y=17
Sensor at x=17, y=20: closest beacon is at x=21, y=22
Sensor at x=16, y=7: closest beacon is at x=15, y=3
Sensor at x=14, y=3: closest beacon is at x=15, y=3
Sensor at x=20, y=1: closest beacon is at x=15, y=3