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Windows dynamic libraries, calling conventions, and transmute
So, how does ping.exe actually send a ping? It seems unrealistic that
ping.exe itself implements all the protocols involved in sending a ping.
So it must be calling some sort of library. Also, since it ends up
talking to the outside world via a NIC (network interface controller),
the kernel is probably involved at some point.
In reading files the hard way - part 2, we learned about dynamic libraries (like libc), and the Linux kernel, and how syscalls allowed us to ask the Linux kernel to do our bidding. For this series, we’re going to have to look at the Windows equivalents.
Deploying catscii to fly.io
Disclaimer:
Because I used to work for fly.io, I still benefit from an employee discount at the time of this writing: I don’t have to pay for anything deployed there for now.
fly.io is still sponsoring me for developing hring, but this isn’t a sponsored post. It’s just a good fit for what we’re doing here, with a generous free tier.
In the previous chapter, we’ve written a Dockerfile to build the
catscii service inside Docker. The result is a container image that can be
pushed to production!
Position-independent code
In the last article, we found where code was hiding in our samples/hello
executable, by disassembling the whole file and then looking for syscalls.
Later on, we learned how to inspect which memory ranges are mapped for a given PID (process identifier). We saw that memory areas weren’t all equal: they can be readable, writable, and/or executable.
What's in a Rainbow table?
In Veronica Mars and password hashes, from my new Tech As Seen On TV series, we’ve explored “cracking passwords” using brute-force methods, and then using rainbow tables, which was much, much faster.
But how do rainbow tables actually work? Let’s start at the beginning.
What’s a password hash?
A very simple design for an authentication system is to store passwords in
clear text, say, in a file named password.txt:
Three gamedev surprises
Despite their peaceful appearance, game developers actually lead thrilling lives! Here are three things I learned (or re-learned) about yesterday that I’d like to share with you, in the form of assumptions that revealed false.
VSync is relatively straightforward. Right?
As an obsessive-compulsive, bipolar, perfectionist game dev, getting your game to run smoothly on all kinds of operating systems, graphics cards, and drivers combination is something of a holy grail. Many look for it, but let’s be honest here, it never really turns out as expected.
2018 Retrospective
The year is drawing to a close, and I’m going off on a much-needed holiday next week. This seems like a good time to look back at the past twelve months!
I can’t believe that shipped
2018 was the year of foundational work. As far as “work work” is concerned, I spent the first 9 months finishing up my largest project ever, the itch v25 rewrite.
Running a self-relocatable ELF from memory
Welcome back!
In the last article, we
did foundational work on minipak, our ELF packer.
It is now able to receive command-line arguments, environment variables, and
auxiliary vectors. It can parse those command-line arguments into a set of
options. It can make an ELF file smaller using the LZ4 compression
algorithm, and pack
it together with stage1, our launcher.
Highlighted code in slides
I have obsessed about this long enough, I think it’s only fair I (and you!) get some content out of it.
When I started writing this article, I was working on my P99 CONF slides. Those slides happen to include some bits of code. And because I’m a perfectionist, I would like this code to be syntax highlighted, like this:
let addr: SocketAddr = config?
ln = addr?
config