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Experiments in happiness

If you’re a regular, you might’ve noticed the place has changed around a little. Thing is, I’ve been spending time playing around with a radical new concept: happiness.

The year and a few months that I’ve spent working for a start-up were actually a pretty gloomy time for me, both for professional and personal reasons. It took me a while to get out of this hole and start thinking positive again.

Pin and suffering

Disclaimer:

async fn in trait has shipped in Rust 1.75, about 2.5 years after this article was written.

I’d like to think that my understanding of “async Rust” has increased over the past year or so. I’m 100% onboard with the basic principle: I would like to handle thousands of concurrent tasks using a handful of threads. That sounds great!

Thumbnail for A static poppler build: the easy way

A static poppler build: the easy way

So! Now our asset processing pipeline is almost complete. But we’ve just traded dependencies against CLI tools, for dependencies against dynamic libraries:

$ ldd ./target/debug/pdftocairo linux-vdso.so.1 (0x00007ffd615be000) libpoppler-glib.so.8 => /lib64/libpoppler-glib.so.8 (0x00007f2ba1bb4000) libgobject-2.0.so.0 => /lib64/libgobject-2.0.so.0 (0x00007f2ba1b59000) libglib-2.0.so.0 => /lib64/libglib-2.0.so.0 (0x00007f2ba1a1e000) libcairo.so.2 => /lib64/libcairo.so.2 (0x00007f2ba1902000) libcairo-gobject.so.2 => /lib64/libcairo-gobject.so.2 (0x00007f2ba18f6000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007f2ba18dc000) libm.so.6 => /lib64/libm.so.6 (0x00007f2ba17fe000) libc.so.6 => /lib64/libc.so.6 (0x00007f2ba15f4000) /lib64/ld-linux-x86-64.so.2 (0x00007f2ba216c000) libpoppler.so.112 => /lib64/libpoppler.so.112 (0x00007f2ba1288000) libfreetype.so.6 => /lib64/libfreetype.so.6 (0x00007f2ba11bd000) libgio-2.0.so.0 => /lib64/libgio-2.0.so.0 (0x00007f2ba0fe4000) libstdc++.so.6 => /lib64/libstdc++.so.6 (0x00007f2ba0dc5000) libffi.so.6 => /lib64/libffi.so.6 (0x00007f2ba0db8000) libpcre.so.1 => /lib64/libpcre.so.1 (0x00007f2ba0d40000) libpixman-1.so.0 => /lib64/libpixman-1.so.0 (0x00007f2ba0c94000) libfontconfig.so.1 => /lib64/libfontconfig.so.1 (0x00007f2ba0c45000) libpng16.so.16 => /lib64/libpng16.so.16 (0x00007f2ba0c0c000) libxcb-shm.so.0 => /lib64/libxcb-shm.so.0 (0x00007f2ba0c07000) libxcb.so.1 => /lib64/libxcb.so.1 (0x00007f2ba0bda000) libxcb-render.so.0 => /lib64/libxcb-render.so.0 (0x00007f2ba0bca000) libXrender.so.1 => /lib64/libXrender.so.1 (0x00007f2ba0bbd000) libX11.so.6 => /lib64/libX11.so.6 (0x00007f2ba0a75000) libXext.so.6 => /lib64/libXext.so.6 (0x00007f2ba0a60000) libz.so.1 => /lib64/libz.so.1 (0x00007f2ba0a46000) libjpeg.so.62 => /lib64/libjpeg.so.62 (0x00007f2ba09c2000) libopenjp2.so.7 => /lib64/libopenjp2.so.7 (0x00007f2ba0968000) liblcms2.so.2 => /lib64/liblcms2.so.2 (0x00007f2ba0903000) libtiff.so.5 => /lib64/libtiff.so.5 (0x00007f2ba087c000) libsmime3.so => /lib64/libsmime3.so (0x00007f2ba0850000) libnss3.so => /lib64/libnss3.so (0x00007f2ba0712000) libplc4.so => /lib64/libplc4.so (0x00007f2ba0709000) libnspr4.so => /lib64/libnspr4.so (0x00007f2ba06c6000) libbz2.so.1 => /lib64/libbz2.so.1 (0x00007f2ba06b3000) libharfbuzz.so.0 => /lib64/libharfbuzz.so.0 (0x00007f2ba05dd000) libbrotlidec.so.1 => /lib64/libbrotlidec.so.1 (0x00007f2ba05cf000) libgmodule-2.0.so.0 => /lib64/libgmodule-2.0.so.0 (0x00007f2ba05c8000) libmount.so.1 => /lib64/libmount.so.1 (0x00007f2ba0581000) libselinux.so.1 => /lib64/libselinux.so.1 (0x00007f2ba0556000) libxml2.so.2 => /lib64/libxml2.so.2 (0x00007f2ba03cd000) libXau.so.6 => /lib64/libXau.so.6 (0x00007f2ba03c7000) libwebp.so.7 => /lib64/libwebp.so.7 (0x00007f2ba0358000) libzstd.so.1 => /lib64/libzstd.so.1 (0x00007f2ba0260000) libjbig.so.2.1 => /lib64/libjbig.so.2.1 (0x00007f2ba0252000) libnssutil3.so => /lib64/libnssutil3.so (0x00007f2ba021f000) libplds4.so => /lib64/libplds4.so (0x00007f2ba021a000) libgraphite2.so.3 => /lib64/libgraphite2.so.3 (0x00007f2ba01f9000) libbrotlicommon.so.1 => /lib64/libbrotlicommon.so.1 (0x00007f2ba01d4000) libblkid.so.1 => /lib64/libblkid.so.1 (0x00007f2ba019c000) libpcre2-8.so.0 => /lib64/libpcre2-8.so.0 (0x00007f2ba0105000) liblzma.so.5 => /lib64/liblzma.so.5 (0x00007f2ba00d9000)

Things that can go wrong when downloading

When I get a little bit too emotional about my current baby, the itch.io app, there’s always a timely support ticket reminding me that it is currently, still a glorified game downloader.

However true that is, that doesn’t mean it’s easy! In the past year, I’ve had to account for a bunch of failure conditions that can happen, some of which I didn’t realize were even possible. Let’s review them, for fun!

Thumbnail for Open sourcing the home CMS

Open sourcing the home CMS

I’ve been bragging about my website software for years! For… whew, it’s been 5 years!

A screenshot of github commits for the beginning of my website. It has commit messages like 'learning rusqlite', 'walk stuff', 'import input files', 'parse frontmatter and stuff', and 'do stuff in parallel'.

I didn't want to make a CMS! I did it out of spite!

I’ve been teasing folks about the cool things I did from the beginning — here are all the articles and series I’ve written that mention it:

Next power of two

While looking to write a pure ooc version of ftgl, I was reading the source of ftgl-gl3 and I stumbled upon this piece of code:

static inline GLuint NextPowerOf2(GLuint in) { in -= 1; in |= in >> 16; in |= in >> 8; in |= in >> 4; in |= in >> 2; in |= in >> 1; return in + 1; }

This is needed because dealing with power-of-two textures (32x32, 64x64, 128x128, etc.) is more efficient with OpenGL (some implementations don’t even support non-power-of-two textures!).

Thumbnail for FFI-safe types in Rust, newtypes and MaybeUninit

FFI-safe types in Rust, newtypes and MaybeUninit

It’s time to make sup, our own take on ping, use the Win32 APIs to send an ICMP echo. Earlier we discovered that Windows’s ping.exe used IcmpSendEcho2Ex. But for our purposes, the simpler IcmpSendEcho will do just fine.

As we mentioned earlier, it’s provided by IPHLPAPI.dll, and its C declaration is:

IPHLPAPI_DLL_LINKAGE DWORD IcmpSendEcho( , , , , , , , );

oocdoc, Part 1 — NaturalDocs

Documentation in ooc land has sucked for quite some time. The standard response is pretty much: “use the code, Luke!” — which is fine when doing small projects that don’t matter much, but not so when you want to get serious.

So when a newcomer, beoran, asked how to generate documentation, and later told us he got NaturalDocs to work, naturally, I had to see for myself how well it worked.

Thumbnail for Day 14 (Advent of Code 2022)

Day 14 (Advent of Code 2022)

I like how the day 14 puzzle sounds, because I think it’ll give me an opportunity to show off yet another way to have Rust embedded in a web page.

But first…

Cool bear

Let me guess: parsing?

You bet your furry ass, parsing.

Parsing

The input looks something like this:

498,4 -> 498,6 -> 496,6 503,4 -> 502,4 -> 502,9 -> 494,9

And each line is essentially… a polyline: we’re supposed to draw lines between every point on the path, and that determines rocks on the map.

Thumbnail for Running an executable without exec

Running an executable without exec

In part 1, we’ve looked at three executables:

  • sample, an assembly program that prints “hi there” using the write system call.
  • entry_point, a C program that prints the address of main using printf
  • The /bin/true executable, probably also a C program (because it’s part of GNU coreutils), and which just exits with code 0.

We noticed that when running entry_point through GDB, it always printed the same address. But when we ran it directly, it printed a different address on every run.